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Adobe Animate CC Classroom in a Book (2018 release).pdf

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Cover Page
Title Page
Copyright Page
Where are the Lesson Files?
Contents at a Glance
Contents
Getting Started
1. Getting Acquainted
Starting Adobe Animate CC and Opening a File
Understanding Document Types
Getting to Know the Workspace
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Properties Panel
Using the Tools Panel
Undoing Steps in Animate
Previewing Your Movie
Modifying the Content and Stage
Saving Your Movie
2. Creating Graphics and Text
Getting Started
Understanding Strokes and Fills
Creating Shapes
Making Selections
Editing Shapes
Using Gradient and Bitmap Fills
Using Variable-Width Strokes
Using Swatches and Tagged Swatches
Creating Curves
Using Transparency to Create Depth
Being Expressive with the Paint Brush
Creating and Editing Text
Aligning and Distributing Objects
Converting and Exporting Art
3. Creating and Editing Symbols
Getting Started
Importing Adobe Illustrator Files
About Symbols
Creating Symbols
Importing Adobe Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of an Instance
Understanding Display Options
Applying Filters for Special Effects
Positioning Objects in 3D Space
4. Animating Symbols
Getting Started
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Easing
Frame-by-Frame Animation
Animating 3D Motion
Exporting Your Final Movie
5. Advanced Motion Tweening
Getting Started
About the Motion Editor
Understanding the Project File
Adding Motion Tweens
Editing Property Curves
Viewing Options for the Motion Editor
Copying and Pasting Curves
Adding Complex Eases
6. Classic Tweening
Getting Started
Using Classic Tweens
Motion Guides for Classic Tweens
Copying and Pasting Tweens
Classic Tween Eases
Graphic Symbols
7. Controlling the Camera
Animating Camera Moves
Getting Started
Using the Camera
Creating Depth
Attaching Layers to the Camera for Fixed Graphics
Exporting Your Final Movie
8. Animating Shapes and Using Masks
Getting Started
Animating Shapes
Understanding the Project File
Creating a Shape Tween
Changing the Pace
Adding More Shape Tweens
Creating a Looping Animation
Using Shape Hints
Previewing Animations with Onion Skinning
Animating Color
Creating and Using Masks
Animating the Mask and Masked Layers
Easing a Shape Tween
9 Natural and Character Animation
Getting Started
Natural Motion and Character Animation with Inverse Kinematics
Creating a Walk Cycle
Disabling and Constraining Joints
Adding Poses
Inverse Kinematics with Shapes
Simulating Physics with Springiness
10. Creating Interactive Navigation
Getting Started
About Interactive Movies
ActionScript and JavaScript
Creating Buttons
Preparing the Timeline
Creating Destination Keyframes
Navigating the Actions Panel
Add JavaScript Interactivity with the Actions Panel Wizard
Creating a Home Button
Playing Animation at the Destination
Animated Buttons
11. Working with Sound and Video
Getting Started
Understanding the Project File
Using Sounds
Understanding Video
Using Adobe Media Encoder CC
Understanding Encoding Options
Playback of External Video in Your Project
Adding a Video Without Playback Controls
12. Publishing
Understanding Publishing
Converting to HTML5 Canvas
Publishing for HTML5
Publishing a Desktop Application
Publishing to Mobile Devices
Next Steps
Index
Adobe Animate CC Classroom in a Book, 2018 release The official training workbook from Adobe Russell Chun
Adobe Animate CC Classroom in a Book® (2018 release) © 2018 Adobe. All rights reserved. Adobe Press is an imprint of Pearson Education, Inc. For the latest on Adobe Press books, go to www.adobepress.com. To report errors, please send a note to errata@peachpit.com. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions department, please visit www.pearsoned.com/permissions/. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Adobe Animate, Flash, Flash Player, ActionScript, AIR, Dreamweaver, Illustrator, Adobe Media Encoder, Photoshop, Typekit, and Classroom in a Book are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Apple, iOS, iPad, iPhone, iPod, Mac OS, Macintosh, Safari, and Xcode are
trademarks of Apple, registered in the U.S. and other countries. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.com, Inc. or its affiliates. NOOK® is a trademark of Barnes & Noble, Inc. Android, Chrome, Google, and YouTube are registered trademarks of Google Inc. Microsoft, Windows, and Internet Explorer are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Unless otherwise indicated herein, any third party trademarks that may appear in this work are the property of their respective owners and any references to third party trademarks, logos or other trade dress are for demonstrative or descriptive purposes only. Such references are not intended to imply any sponsorship, endorsement, authorization, or promotion of Pearson Education, Inc. products by the owners of such marks, or any relationship between the owner and Pearson Education, Inc. or its affiliates, authors, licensees or distributors. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110- 2704, USA. Notice to U.S. Government End Users. The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Executive Editor: Nancy Davis Senior Production Editor: Tracey Croom
Development Editor: Victor Gavenda Project Editor: Happenstance Type-O-Rama Copy Editor: Scout Festa Proofreader: Elizabeth Welch Technical Reviewer: Joseph Labrecque Keystroker: Karyn Johnson Compositor: Happenstance Type-O-Rama Indexer: Valerie Perry Cover Designer: Eddie Yuen Cover Illustration: Mario De Meyer (Belgium), behance.net/DM2graphics Interior Designer: Mimi Heft Printed and bound in the United States of America ISBN-13: 9780134852539 ISBN-10: 0134852532 1 17
Where are the Lesson Files? Purchase of this Classroom in a Book in any format gives you access to the lesson files you’ll need to complete the exercises in the book. You’ll find the files you need on your Account page at peachpit.com on the Registered Products tab. 1. Go to www.peachpit.com/register. 2. Sign in or create a new account. 3. Enter the ISBN: 9780134852539. 4. Answer the questions as proof of purchase. 5. Access the lesson files through the Registered Products tab on your Account page. 6. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer.
Contents at a Glance GETTING STARTED 1 GETTING ACQUAINTED 2 CREATING GRAPHICS AND TEXT 3 CREATING AND EDITING SYMBOLS 4 ANIMATING SYMBOLS 5 ADVANCED MOTION TWEENING 6 CLASSIC TWEENING 7 CONTROLLING THE CAMERA 8 ANIMATING SHAPES AND USING MASKS 9 NATURAL AND CHARACTER ANIMATION 10 CREATING INTERACTIVE NAVIGATION 11 WORKING WITH SOUND AND VIDEO 12 PUBLISHING INDEX
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