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Unity Game Development
Blueprints
Explore the various enticing features of Unity
and learn how to develop awesome games
John P. Doran
BIRMINGHAM - MUMBAI
Unity Game Development Blueprints
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2014
Production reference: 1041114
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78355-365-5
www.packtpub.com
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Credits
Project Coordinator
Kranti Berde
Proofreaders
Simran Bhogal
Lucy Rowland
Jonathan Todd
Indexers
Hemangini Bari
Tejal Soni
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
Author
John P. Doran
Reviewers
James King
Gary Riches
Adam Single
Jacquelyn Soh
Kerrie Woollhouse
Commissioning Editor
Akram Hussain
Acquisition Editor
Harsha Bharwani
Content Development Editor
Ruchita Bhansali
Technical Editors
Shiny Poojary
Sebastian Rodrigues
Copy Editors
Roshni Banerjee
Sarang Chari
Adithi Shetty
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About the Author
John P. Doran is a technical game designer who has been creating games for over
10 years. He has worked on an assortment of games in teams with members ranging
from just himself to over 70, in student, mod, and professional projects.
He previously worked at LucasArts on Star Wars: 1313 as a game design intern;
the only junior designer on a team of seniors. He was also the lead instructor of
DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level
students in an intensive, advanced-level game programming curriculum.
John is currently a technical designer in DigiPen's Research and Development
department. In addition to that, he also tutors and assists students on various
subjects while giving lectures on game development, including C++, Unreal,
Flash, Unity, and more.
In addition to this title, he has authored Getting Started with UDK and Mastering
UDK Game Development, and co-authored UDK iOS Game Development Beginner's
Guide; he is also the author of the UDK Game Development video—all available
from Packt Publishing.
I want to thank my brother, Chris, and my wife, Hannah, for
being supportive and patient with me as I spent my free time
and weekends away from them to work on this book.
On that same note, as always, I also want to thank Samir Abou
Samra and Elie Hosry for their support and encouragement
while working on this book as well as the rest of the DigiPen
Singapore staff.
Last but not least, I'd love to thank my family as well as my
parents, Joseph and Sandra, who took me seriously when I
told them I wanted to make games.
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About the Reviewers
Gary Riches is a senior software engineer and long-standing member of the iOS
developer community. He has a keen interest in emerging technologies and is
currently exploring what's possible with virtual reality.
Having worked as a software engineer for 16 years, he has had the opportunity to
present his work worldwide at technology events, such as CES, Electronica, and
Apps World.
He is the author of Ouya Unity Game Development, Packt Publishing and co-author
of You can make an APP, Future Publishing.
When not building apps for clients, he also creates games and educational experiences
for his own company, Bouncing Ball Games. The titles so far include Aztec Antics,
Amazed, and Nursery Rhymes: Volumes 1, 2, and 3.
Adam Single is a husband, father, professional developer, indie developer, lover
of music, and gamer. He's the coder for 7bit Hero; a programmer on the tech team at
Real Serious Games in Brisbane, Australia; cofounder, programmer, and codesigner
at Sly Budgie; and co-organizer of the Game Technology Brisbane meetup.
Since entering the professional game development industry in 2011, Adam has
worked on numerous mobile games, including the Android hit Photon and a
pre-installed game for specific Disney Japan handsets. He's been the programmer on a
team that created a huge, interactive display at Queensland University of Technology's
amazing multitouch screen installation, The Cube, as a part of Australia's first Digital
Writing Residency and worked on a team at Real Serious Games creating large-scale,
interactive simulations for the mining and construction industries. All of this has been
done using the Unity game engine.
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Adam has a passion for the unique and engaging possibilities inherent in modern
technology. When he's not working on exciting new game mechanics for Sly Budgie,
he's experimenting with "homemade VR" using mobile phone technology and pushing
the exciting ideas behind 7bit Hero's live music/multiplayer game interaction down
whichever fascinating path it may lead.
Jacquelyn Soh is a game developer who has been creating games for over 7 years.
She is proficient in multiple aspects of game development, including programming,
game designing, producing, and even art development. She is skilled in multiple
languages and engines, including C, C++, C#, JavaScript, ActionScript, Python,
HTML, CSS, Unity, Scirra Construct, Microsoft XNA, and several others.
Jacquelyn began her programming career in Flash, working on an online virtual
world. Unsatisfied with her knowledge, she joined DigiPen Institute of Technology
and graduated with a Bachelor's degree in Computer Science and Game Design with
a Mathematics Minor.
Jacquelyn has since worked on a variety of games including virtual worlds, indie
games, serious games, and various professional projects. Some game titles she
has worked on include Tiny Dice Dungeon, Wiglington and Wenks, and Lord of the
Guardians. She is currently working as a software engineer and an indie developer.
She can be found online at www.jacquelynsoh.com and can be contacted at
jacquelyn.soh@gmail.com.
Kerrie Woollhouse is a very creative and artistic individual with 7 years of
experience in game development, web development, art, and photography. She has
also recently enjoyed being a technical reviewer for Packt Publishing Unity books,
including Learning Unity 2D Game Development by Example.
Kerrie continues to follow her passions with the highest ambitions and looks forward
to expanding on current and future projects.
I would like to say a special thank you to my wife for all her love
and continuous support.
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