Augmented Reality for Developers
Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
Jonathan Linowes
Krystian Babilinski
BIRMINGHAM - MUMBAI
Augmented Reality for Developers
Copyright © 2017 Packt Publishing
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First published: October 2017
Production reference: 1051017
Published by Packt Publishing Ltd.
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ISBN: 978-1-78728-643-6
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Credits
Authors
Jonathan Linowes
Krystian Babilinski
Reviewers
Micheal Lanham
Commissioning Editor
Amarabha Banerjee
Acquisition Editor
Reshma Raman
Copy Editor
Safis Editing
Project Coordinator
Ulhas Kambali
Proofreader
Safis Editing
Indexer
Rekha Nair
Content Development Editor
Graphics
Anurag Ghogre
Abhinash Sahu
Technical Editor
Jash Bavishi
Production Coordinator
Melwyn Dsa
About the Authors
Jonathan Linowes is principal at Parkerhill Reality Labs, an immersive media Indie studio. He is a veritable 3D graphics enthusiast, Unity
developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master’s degree from the MIT Media
Lab. He has founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is the
author of other books and videos by Packt, including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).
Special thanks to Lisa and our kids for augmenting my life and keeping my real-reality real.
Krystian Babilinski is an experienced Unity developer with extensive knowledge in 3D design. He has been developing professional AR/VR
applications since 2015. He led Babilin Applications, a Unity Design group that promotes open source development and engages with the the
Unity community. Krystian now leads the development at Parkerhill Reality Labs, which recently published Power Solitaire VR, a multiplatform
VR game.
About the Reviewer
Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In his current role, he develops
integrated GIS applications with advanced ML and spatial search capabilities. He has worked as a professional and amateur game developer; he
has been building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid developer,
consultant, and manager of multiple Unity games and graphic projects ever since.
Micheal had previously written Augmented Reality Game Development and Game Audio Development with Unity 5.x , also published by
Packt in 2017.
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