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Introduction to the Second Edition
Preface
Chapter 1: What Users Do
A Means to an End
The Basics of User Research
Users’ Motivation to Learn
The Patterns
Safe Exploration
Instant Gratification
Satisficing
Changes in Midstream
Deferred Choices
Incremental Construction
Habituation
Microbreaks
Spatial Memory
Prospective Memory
Streamlined Repetition
Keyboard Only
Other People’s Advice
Personal Recommendations
Chapter 2: Organizing the Content: Information Architecture and Application Structure
The Big Picture
The Patterns
Feature, Search, and Browse
News Stream
Picture Manager
Dashboard
Canvas Plus Palette
Wizard
Settings Editor
Alternative Views
Many Workspaces
Multi-Level Help
Chapter 3: Getting Around: Navigation, Signposts, and Wayfinding
Staying Found
The Cost of Navigation
Navigational Models
Design Conventions for Websites
The Patterns
Clear Entry Points
Menu Page
Pyramid
Modal Panel
Deep-linked State
Escape Hatch
Fat Menus
Sitemap Footer
Sign-in Tools
Sequence Map
Breadcrumbs
Annotated Scrollbar
Animated Transition
Chapter 4: Organizing the Page: Layout of Page Elements
The Basics of Page Layout
The Patterns
Visual Framework
Center Stage
Grid of Equals
Titled Sections
Module Tabs
Accordion
Collapsible Panels
Movable Panels
Right/Left Alignment
Diagonal Balance
Responsive Disclosure
Responsive Enabling
Liquid Layout
Chapter 5: Lists of Things
Use Cases for Lists
Back to Information Architecture
Some Solutions
The Patterns
Two-Panel Selector
One-Window Drilldown
List Inlay
Thumbnail Grid
Carousel
Row Striping
Pagination
Jump to Item
Alphabet Scroller
Cascading Lists
Tree Table
New-Item Row
Chapter 6: Doing Things: Actions and Commands
Pushing the Boundaries
The Patterns
Button Groups
Hover Tools
Action Panel
Prominent “Done” Button
Smart Menu Items
Preview
Progress Indicator
Cancelability
Multi-Level Undo
Command History
Macros
Chapter 7: Showing Complex Data: Trees, Charts, and Other Information Graphics
The Basics of Information Graphics
The Patterns
Overview Plus Detail
Datatips
Data Spotlight
Dynamic Queries
Data Brushing
Local Zooming
Sortable Table
Radial Table
Multi-Y Graph
Small Multiples
Treemap
Chapter 8: Getting Input from Users: Forms and Controls
The Basics of Form Design
Control Choice
The Patterns
Forgiving Format
Structured Format
Fill-in-the-Blanks
Input Hints
Input Prompt
Password Strength Meter
Autocompletion
Dropdown Chooser
List Builder
Good Defaults
Same-Page Error Messages
Chapter 9: Using Social Media
What This Chapter Does Not Cover
The Basics of Social Media
The Patterns
Editorial Mix
Personal Voices
Repost and Comment
Conversation Starters
Inverted Nano-pyramid
Timing Strategy
Specialized Streams
Social Links
Sharing Widget
News Box
Content Leaderboard
Recent Chatter
Chapter 10: Going Mobile
The Challenges of Mobile Design
The Patterns
Vertical Stack
Filmstrip
Touch Tools
Bottom Navigation
Thumbnail-and-Text List
Infinite List
Generous Borders
Text Clear Button
Loading Indicators
Richly Connected Apps
Streamlined Branding
Chapter 11: Making It Look Good: Visual Style and Aesthetics
Same Content, Different Styles
The Basics of Visual Design
What This Means for Desktop Applications
The Patterns
Deep Background
Few Hues, Many Values
Corner Treatments
Borders That Echo Fonts
Hairlines
Contrasting Font Weights
Skins and Themes
References
Index
Download at Pin5i.Com
Designing Interfaces Download at Pin5i.Com
Download at Pin5i.Com
Designing Interfaces Second Edition Jenifer Tidwell Beijing  ·  Cambridge  ·  Farnham  ·  Köln  ·  Sebastopol  ·  Tokyo Download at Pin5i.Com
Designing Interfaces, Second Edition by Jenifer Tidwell Copyright © 2011 Jenifer Tidwell. All rights reserved. Printed in Canada. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corpo- rate/institutional sales department: 800-998-9938 or corporate@oreilly.com. Editor: Mary Treseler Production Editor: Rachel Monaghan Copyeditor: Audrey Doyle Proofreader: Emily Quill Indexer: Lucie Haskins Cover Designer: Karen Montgomery Interior Designer: Ron Bilodeau Illustrator: Robert Romano Printing History: November 2005: First Edition. December 2010: Second Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Designing Interfaces, the image of a Mandarin duck, and related trade dress are trade- marks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trade- mark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. ISBN: 978-1-449-37970-4 [TI] Download at Pin5i.Com
Contents Introduction to the Second Edition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi Preface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv A Means to an End The Basics of User Research Users’ Motivation to Learn The Patterns 1. What Users Do . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 6 8 9 10 11 12 12 14 14 16 17 18 19 20 21 22 Safe Exploration Instant Gratification Satisficing Changes in Midstream Deferred Choices Incremental Construction Habituation Microbreaks Spatial Memory Prospective Memory Streamlined Repetition Keyboard Only Other People’s Advice Personal Recommendations Download at Pin5i.Com
vi  Contents 2. Organizing the Content: Information Architecture and Application Structure . . . . . . . . . . . . . . . . . . . 25 The Big Picture 26 29 The Patterns 30 34 40 45 50 54 59 64 68 71 Feature, Search, and Browse News Stream Picture Manager Dashboard Canvas Plus Palette Wizard Settings Editor Alternative Views Many Workspaces Multi-Level Help Staying Found The Cost of Navigation Navigational Models Design Conventions for Websites The Patterns 3. Getting Around: Navigation, Signposts, and Wayfinding . . . . . . . . . . . . . . . 77 77 78 80 85 86 87 90 94 97 100 104 106 110 115 118 121 124 127 Clear Entry Points Menu Page Pyramid Modal Panel Deep-linked State Escape Hatch Fat Menus Sitemap Footer Sign-in Tools Sequence Map Breadcrumbs Annotated Scrollbar Animated Transition Download at Pin5i.Com
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