Chapter 1 : CHARACTER DEVELOPMENT
1 / Chapter 1 • Introduction • Chapter 1 : CHARACTER DEVELOPMENT
2 / Chapter 1 • Page 10 • CARTOON CONSTRUCTION
3 / Chapter 1 • Page 12 • BODY BUILT FROM CIRCULAR AND ROUNDED FORMS
4 / Chapter 1 • Page 14 • MORE CIRCULAR AND ROUNDED FORMS
5 / Chapter 1 • Page 16 • THE SKELETON FOUNDATION
6 / Chapter 1 • Page 18 • CONSTRUCTION OF THE HEAD
7 / Chapter 1 • Page 19 • EGGHEAD MODEL METHOD
8 / Chapter 1 • Page 20 • MORE HEAD CONSTRUCTION
9 / Chapter 1 • Page 22 • MORE HEAD CONSTRUCTION
10 / Chapter 1 • Page 24 • FACIAL EXPRESSIONS
11 / Chapter 1 • Page 26 • STRETCH AND SQUASH ON HEADS
12 / Chapter 1 • Page 28 • HANDS
13 / Chapter 1 • Page 30 • MORE HANDS
14 / Chapter 1 • Page 32 • THE CUTE CHARACTER
15 / Chapter 1 • Page 34 • THE CUTE KITTEN
16 / Chapter 1 • Page 36 • CUTE PUP
17 / Chapter 1 • Page 38 • GOOSE GANDER
18 / Chapter 1 • Page 40 • ROWDY RABBIT
19 / Chapter 1 • Page 42 • LITTLE WOLF-HUNTER PIG
20 / Chapter 1 • Page 44 • CUTE RABBIT
21 / Chapter 1 • Page 46 • SQUIRRELS
22 / Chapter 1 • Page 48 • MORE CUTE CHARACTERS
23 / Chapter 1 • Page 50 • THE SCEWBALL TYPE
24 / Chapter 1 • Page 51 • GOOFY CHARACTER
25 / Chapter 1 • Page 52 • THE HEAVY, PUGNACIOUS CHARACTER
26 / Chapter 1 • Page 54 • MORE ANIMAL CHARACTERS
27 / Chapter 1 • Page 58 • MUSICAL WOLF
28 / Chapter 1 • Page 60 • WOLF HEADS
29 / Chapter 1 • Page 62 • LIONS AND TIGERS
30 / Chapter 1 • Page 64 • BIRDS
31 / Chapter 1 • Page 66 • OWLS
32 / Chapter 1 • Page 68 • MORE BIRDS
33 / Chapter 1 • Page 70 • THE BELLIGERANT BULLDOG
34 / Chapter 1 • Page 72 • BULLDOG SAILOR
35 / Chapter 1 • Page 74 • FORESHORTENING - PERSPECTIVE
36 / Chapter 1 • Page 76 • GNOMES
37 / Chapter 1 • Page 78 • ELVES
38 / Chapter 1 • Page 79 • DWARFS
39 / Chapter 1 • Page 80 • WICKED WITCH
40 / Chapter 1 • Page 82 • KIDS
41 / Chapter 1 • Page 84 • THE YOUNG HEROINE
Chapter 2 : CHARACTER MOVEMENT
42 / Chapter 2 • Introduction • Chapter 2 : CHARACTER MOVEMENT
43 / Chapter 2 • Page 90 • LINE OF ACTION
44 / Chapter 2 • Page 92 • LINE OF ACTION IN ANIMATION
45 / Chapter 2 • Page 94 • RHYTHM AND DESIGN IN CARTOON ART
46 / Chapter 2 • Page 96 • MOVEMENT OF BODY MASSES
48 / Chapter 2 • Page 100 • THE BASIC BOUNCING BALL ACTION
49 / Chapter 2 • Page 102 • MOVEMENTS OF THE FOUR-LEGGED FIGURE
50 / Chapter 2 • Page 104 • FRONT AND REAR VIEWS OF FIGURE MOVEMENTS
51 / Chapter 2 • Page 106 • THE DIFFERENCE BETWEEN WALK AND RUN
52 / Chapter 2 • Page 107/108 • THE WALK & THE RUN
53 / Chapter 2 • Page 109 • THE FAST RUN
54 / Chapter 2 • Page 110 • THE SNEAK
55 / Chapter 2 • Page 112 • THE SKIP
56 / Chapter 2 • Page 114 • THE STRUT
57 / Chapter 2 • Page 118 • FOUR-LEGGED ANIMALS - CONSTRUCTION AND MOVEMENT
58 / Chapter 2 • Page 120 • MORE FOUR-LEGGED ANIMALS
59 / Chapter 2 • Page 122 • THE FLIGHT OF BIRDS
60 / Chapter 2 • Page 124 • CYCLES IN COLOR
Chapter 3 : ANIMATION
61 / Chapter 3 • Introduction • Chapter 3 : ANIMATION
62 / Chapter 3 • Page 128 • SKETCHING BASICS - A SHORTHAND ART
63 / Chapter 3 • Page 130 • BALANCE AND TILT IN MOVEMENT
64 / Chapter 3 • Page 132 • BALANCE AND TILT - CONTINUED
65 / Chapter 3 • Page 134 • STRAIGHT-AHEAD AND RHYTHM ANIMATION
66 / Chapter 3 • Page 136 • ANTICIPATION - ACTION - REACTION
67 / Chapter 3 • Page 138 • STRAIGHT-AHEAD ANIMATION
68 / Chapter 3 • Page 139 • POSE-PLANNING DRAMATICS
69 / Chapter 3 • Page 140 • ARCS - CURVES - PATHS OF ACTION
70 / Chapter 3 • Page 141 • MULTIPLE ACTION PATHS IN BOUNCE-STRUT
71 / Chapter 3 • Page 142 • THE WAVE PRINCIPLE
72 / Chapter 3 • Page 144 • DELAYED SECONDARY ACTION
73 / Chapter 3 • Page 146 • FAST ACTION - IMPACT - SPEED
74 / Chapter 3 • Page 148 • THE CARTOON "TAKE"
75 / Chapter 3 • Page 149 • SURPRISE REACTION
76 / Chapter 3 • Page 150 • EXPRESSING AN ATTITUDE
77 / Chapter 3 • Page 152 • EMOTION - GESTURE - REACTING
78 / Chapter 3 • Page 153 • THE BODY LANGUAGE ACTOR
79 / Chapter 3 • Page 154 • WEIGHT-RECOIL EFFECTS
80 / Chapter 3 • Page 156 • THE SQUASH AND STRETCH PRINCIPLE
81 / Chapter 3 • Page 158 • DANCING HIPPO
82 / Chapter 3 • Page 160 • ALLIGATOR BALLET
83 / Chapter 3 • Page 164 • HIPPO AND ALLIGATOR BALLET
84 / Chapter 3 • Page 168 • WOMEN
85 / Chapter 3 • Page 170 • BUILDING AN ACTION
86 / Chapter 3 • Page 172 • A DANCE KICK
87 / Chapter 3 • Page 176 • BACK-GROUND CONTROL
88 / Chapter 3 • Page 178 • COMPOSITION - STAGING - DRAMA
Chapter 4 : DIALOGUE
89 / Chapter 4 • Introduction • Chapter 4 : DIALOGUE
90 / Chapter 4 • Page 182 • DIALOGUE EXPRESSIONS - POINTERS
91 / Chapter 4 • Page 184 • DIALOGUE CHARACTER ACTING
92 / Chapter 4 • Page 186 • DIALOGUE - VOWELS & CONSONANTS
93 / Chapter 4 • Page 188 • MOUTH ACTION - PRONUNCIATION
94 / Chapter 4 • Page 190 • THE HECKLER
Chapter 5 : TECHNICAL
95 / Chapter 5 • Introduction • Chapter 5 : TECHNICAL
96 / Chapter 5 • Page 196 • TIMING AND SPACING PATTERNS
97 / Chapter 5 • Page 198 • ACCENTS - BEATS - SCENE TIMING
98 / Chapter 5 • Page 200 • CYCLES-PLANNED ANIMATION
99 / Chapter 5 • Page 202 • LIMITED ANIMATION - CUTOUTS
100 / Chapter 5 • Page 204 • MAKING AN ANIMATION CEL
101 / Chapter 5 • Page 206 • COLORING THE CEL
102 / Chapter 5 • Page 208 • THE CARTOON STORYBOARD
103 / Chapter 5 • Page 212 • BACKGROUND LAYOUT DRAWINGS
104 / Chapter 5 • Page 214 • STILL BACK GROUNDS. TRUCKS. AND FIELDS
105 / Chapter 5 • Page 216 • PAN BACK GROUNDS. OVERLAYS. CELS
106 / Chapter 5 • Page 218 • CAMERA AND TECHNICAL
107 / Chapter 5 • Page 220 • HOW CARTOONS ARE MADE
108 / Chapter 5 • Page 221 • POINTERS ON ANIMATION
109 / Chapter 5 • Page 222 • HOW TO MAKE A CARTOON FILM
110 / Chapter 5 • Page 224 • OTHER BOOKS ABOUT ANIMATING