实现 RGB 颜色空间到 HSV 和 YCbCr 颜色空间的转换
1.实现 RGB 颜色空间到 HSV 颜色空间的转换
void Rgb2Hsv(float R, float G, float B, float& H, float& S, float&V)
{
// r,g,b values are from 0 to 1
// h = [0,360], s = [0,1], v = [0,1]
// if s == 0, then h = -1 (undefined)
float min, max, delta,tmp;
tmp = min(R, G);
min = min( tmp, B );
tmp = max( R, G);
max = max(tmp, B );
V = max; // v
delta = max - min;
if( max != 0 )
S = delta / max; // s
else
{
// r = g = b = 0 // s = 0, v is undefined
S = 0;
H = UNDEFINEDCOLOR;
return;
}
if( R == max )
H = ( G - B ) / delta; // between yellow & magenta
else if( G == max )
H = 2 + ( B - R ) / delta; // between cyan & yellow
else
H = 4 + ( R - G ) / delta; // between magenta & cyan
H *= 60; // degrees
if( H < 0 )
H += 360;
}
HSV 颜色空间转换为 RGB 空间颜色值:
void Hsv2Rgb(float H, float S, float V, float &R, float &G, float &B)
{
int i;
float f, p, q, t;
if( S == 0 )
{
// achromatic (grey)
R = G = B = V;
return;
}
H /= 60; // sector 0 to 5
i = floor( H );
f = H - i; // factorial part of h
p = V * ( 1 - S );
q = V * ( 1 - S * f );
t = V * ( 1 - S * ( 1 - f ) );
switch( i )
{
case 0:
R = V;
G = t;
B = p;
break;
case 1:
R = q;
G = V;
B = p;
break;
case 2:
R = p;
G = V;
B = t;
break;
case 3:
R = p;
G = q;
B = V;
break;
case 4:
R = t;
G = p;
B = V;
break;
default: // case 5:
R = V;
G = p;
B = q;
break;
}
}
2.实现 RGB 颜色空间到 YCbCr 颜色空间的转换
RGB 转换为 YCbCr
for(i =0 ; i < dest->dwSize; )
{
UCHAR r,g,b;
r = sBuf[i+0];
g = sBuf[i+1];
b = sBuf[i+2];
dBuf[i+0]= (unsigned char)(r * 0.256789 + g * 0.504129 + b * 0.097906)+ 16;
dBuf[i+1]= (unsigned char)(r *-0.148223 + g * -0.290992 + b * 0.439215)+ 128;
dBuf[i+2]= (unsigned char)(r * 0.439215 + g * -0.367789 + b *-0.071426)+ 128;
i += 3;
}
YCbCr 转换为 RGB
for(i =0 ; i < dest->dwSize; )
{
UCHAR y,u,v;
y = sBuf[i+0];
u = sBuf[i+1];
v = sBuf[i+2];
dBuf[i+0]= (unsigned char)(1.164383*(y- 16) + 0 + 1.596027*(v - 128));
dBuf[i+1]= (unsigned char)(1.164383*(y- 16) - 0.391762*(u - 128) - 0.812969*(v - 128));
dBuf[i+2]= (unsigned char)(1.164383*(y- 16) + 2.017230*(u - 128) + 0 );
i += 3;
}