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Getting Started Creating Applications with µVision®4 For 8-bit, 16-bit, and 32-bit Microcontrollers www.keil.com
2 Preface Information in this document is subject to change without notice and does not represent a commitment on the part of the manufacturer. The software described in this document is furnished under license agreement or nondisclosure agreement and may be used or copied only in accordance with the terms of the agreement. It is against the law to copy the software on any medium except as specifically allowed in the license or nondisclosure agreement. The purchaser may make one copy of the software for backup purposes. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage and retrieval systems, for any purpose other than for the purchaser’s personal use, without written permission. Copyright © 1997-2009 Keil, Tools by ARM, and ARM Ltd. All rights reserved. Keil Software and Design®, the Keil Software Logo, µVision®, RealView®, C51™, C166™, MDK™, RL-ARM™, ULINK®, Device Database®, and ARTX™ are trademarks or registered trademarks of Keil, Tools by ARM, and ARM Ltd. Microsoft® and Windows™ are trademarks or registered trademarks of Microsoft Corporation. PC® is a registered trademark of International Business Machines Corporation. NOTE This manual assumes that you are familiar with Microsoft Windows and the hardware and instruction set of the ARM7, ARM9, Cortex-Mx, C166, XE166, XC2000, or 8051 microcontroller. Every effort was made to ensure accuracy in this manual and to give appropriate credit to persons, companies, and trademarks referenced herein.
Getting Started: Creating Applications with µVision 3 Preface This manual is an introduction to the Keil development tools designed for Cortex-Mx, ARM7, ARM9, C166, XE166, XC2000, and 8051 microcontrollers. It introduces the µVision Integrated Development Environment, Simulator, and Debugger and presents a step-by-step guided tour of the numerous features and capabilities the Keil embedded development tools offer. Who should Read this Book This book is useful for students, beginners, advanced and experienced developers alike. Developers are considered experienced or advanced if they have used µVision extensively in the past and knowledge exists of how the µVision IDE works and interacts with the debugger, simulator, and target hardware. Preferably, these developers already have a deep understanding of microcontrollers. We encourage this group of engineers to get familiar with the enhancements introduced and to explore the latest features in µVision. Developers are considered students or beginners if they have no working experience with µVision. We encourage this group of developers to start by reading the chapters related to the µVision IDE and to work through the examples to get familiar with the interface and configuration options described. They should make use of the ample possibilities the simulator offers. Later on, they should continue with the chapters describing the RTOS and microcontroller architectures. However, it is assumed that you have a basic knowledge of how to use microcontrollers and that you are familiar with a few instructions or with the instruction set of your preferred microcontroller. The chapters of this book can be studied individually, since they do not strictly depend on each other.
4 Preface Chapter Overview “Chapter 1. Introduction”, provides an overview of product installation and licensing and shows how to get support for the Keil development tools. “Chapter 2. Microcontroller Architectures”, discusses various microcontroller architectures supported by the Keil development tools and assists you in choosing the microcontroller best suited for your application. “Chapter 3. Development Tools”, discusses the major features of the µVision IDE and Debugger, Assembler, Compiler, Linker, and other development tools. “Chapter 4. RTX RTOS Kernel”, discusses the benefits of using a Real-Time Operating System (RTOS) and introduces the features available in Keil RTX Kernels. “Chapter 5. Using µVision”, describes specific features of the µVision user interface and how to interact with them. “Chapter 6. Creating Embedded Programs”, describes how to create projects, edit source files, compile, fix syntax errors, and generate executable code. “Chapter 7. Debugging”, describes how to use the µVision Simulator and Target Debugger to test and validate your embedded programs. “Chapter 8. Using Target Hardware”, describes how to configure and use third-party Flash programming utilities and target drivers. “Chapter 9. Example Programs”, describes four example programs and shows the relevant features of µVision by means of these examples.
Getting Started: Creating Applications with µVision 5 Document Conventions Examples README.TXT1 Courier Variables DIR LX51.EXE ARMCC.EXE Description Bold capital text is used to highlight the names of executable programs, data files, source files, environment variables, and commands that you can enter at the command prompt. This text usually represents commands that you must type in literally. For example: Text in this typeface is used to represent information that is displayed on the screen or is printed out on the printer This typeface is also used within the text when discussing or describing command line items. Text in italics represents required information that you must provide. For example, projectfile in a syntax string means that you must supply the actual project file name Occasionally, italics are also used to emphasize words in the text. Elements that repeat… Ellipses (…) are used to indicate an item that may be repeated Omitted code . . . «Optional Items» { opt1 | opt2 } Keys Vertical ellipses are used in source code listings to indicate that a fragment of the program has been omitted. For example: void main (void) { . . . while (1); Double brackets indicate optional items in command lines and input fields. For example: C51 TEST.C PRINT «filename» Text contained within braces, separated by a vertical bar represents a selection of items. The braces enclose all of the choices and the vertical bars separate the choices. Exactly one item in the list must be selected. Text in this sans serif typeface represents actual keys on the keyboard. For example, “Press Enter to continue 1It is not required to enter commands using all capital letters.
6 Contents Contents Preface ................................................................................................................... 3 Document Conventions ........................................................................................ 5 Contents ................................................................................................................ 6 Chapter 1. Introduction...................................................................................... 9 Last-Minute Changes ....................................................................................... 11 Licensing .......................................................................................................... 11 Installation ....................................................................................................... 11 Requesting Assistance ..................................................................................... 13 Chapter 2. Microcontroller Architectures ...................................................... 14 Selecting an Architecture ................................................................................. 15 Classic and Extended 8051 Devices ................................................................ 17 Infineon C166, XE166, XC2000 ..................................................................... 20 ARM7 and ARM9 based Microcontrollers ...................................................... 21 Cortex-Mx based Microcontrollers .................................................................. 23 Code Comparison ............................................................................................ 26 Generating Optimum Code .............................................................................. 28 Chapter 3. Development Tools ......................................................................... 33 Software Development Cycle .......................................................................... 33 µVision IDE ..................................................................................................... 34 µVision Device Database ................................................................................ 35 µVision Debugger ............................................................................................ 35 Assembler ........................................................................................................ 37 C/C++ Compiler .............................................................................................. 38 Object-HEX Converter .................................................................................... 38 Linker/Locator ................................................................................................. 39 Library Manager .............................................................................................. 39 Chapter 4. RTX RTOS Kernel ........................................................................ 40 Software Concepts ........................................................................................... 40 RTX Introduction ............................................................................................. 43 Chapter 5. Using µVision ................................................................................. 55 Menus .............................................................................................................. 59 Toolbars and Toolbar Icons ............................................................................. 63 Project Windows .............................................................................................. 69
Getting Started: Creating Applications with µVision 7 Editor Windows ............................................................................................... 71 Output Windows .............................................................................................. 73 Other Windows and Dialogs ............................................................................ 74 On-line Help .................................................................................................... 74 Chapter 6. Creating Embedded Programs ..................................................... 75 Creating a Project File ..................................................................................... 75 Using the Project Windows ............................................................................. 77 Creating Source Files ....................................................................................... 78 Adding Source Files to the Project .................................................................. 79 Using Targets, Groups, and Files ..................................................................... 79 Setting Target Options ..................................................................................... 81 Setting Group and File Options ....................................................................... 82 Configuring the Startup Code .......................................................................... 83 Building the Project ......................................................................................... 84 Creating a HEX File ........................................................................................ 85 Working with Multiple Projects ...................................................................... 86 Chapter 7. Debugging ....................................................................................... 89 Simulation ........................................................................................................ 91 Starting a Debug Session ................................................................................. 91 Debug Mode .................................................................................................... 93 Using the Command Window .......................................................................... 94 Using the Disassembly Window ...................................................................... 94 Executing Code ................................................................................................ 95 Examining and Modifying Memory ................................................................ 96 Breakpoints and Bookmarks ............................................................................ 98 Watchpoints and Watch Window .................................................................. 100 Serial I/O and UARTs.................................................................................... 102 Execution Profiler .......................................................................................... 103 Code Coverage ............................................................................................... 104 Performance Analyzer ................................................................................... 105 Logic Analyzer .............................................................................................. 106 System Viewer ............................................................................................... 107 Symbols Window ........................................................................................... 108 Browse Window ............................................................................................ 109 Toolbox .......................................................................................................... 110 Instruction Trace Window ............................................................................. 111 Defining Debug Restore Views ..................................................................... 111
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