Expert C Programming: Deep C Secrets 
By Peter van der Linden 
  
  
 
Introduction 
C code. C code run. Run code run…please! 
—Barbara Ling 
All C programs do the same thing: look at a character and do nothing with it. 
—Peter Weinberger 
Have you ever noticed that there are plenty of C books with suggestive names like C Traps and 
Pitfalls, or The C Puzzle Book, or Obfuscated C and Other Mysteries, but other programming 
languages don't have books like that? There's a very good reason for this! 
C programming is a craft that takes years to perfect. A reasonably sharp person can learn the basics of 
C quite quickly. But it takes much longer to master the nuances of the language and to write enough 
programs, and enough different programs, to become an expert. In natural language terms, this is the 
difference between being able to order a cup of coffee in Paris, and (on the Metro) being able to tell a 
native Parisienne where to get off. This book is an advanced text on the ANSI C programming 
language. It is intended for people who are already writing C programs, and who want to quickly pick 
up some of the insights and techniques of experts. 
Expert programmers build up a tool kit of techniques over the years; a grab-bag of idioms, code 
fragments, and deft skills. These are acquired slowly over time, learned from looking over the 
shoulders of more experienced colleagues, either directly or while maintaining code written by others. 
Other lessons in C are self-taught. Almost every beginning C programmer independently rediscovers 
the mistake of writing: 
 
if (i=3) 
instead of: 
 
if (i==3) 
Once experienced, this painful error (doing an assignment where comparison was intended) is rarely 
repeated. Some programmers have developed the habit of writing the literal first, like this: if 
(3==i). Then, if an equal sign is accidentally left out, the compiler will complain about an 
"attempted assignment to literal." This won't protect you when comparing two variables, but every 
little bit helps. 
The $20 Million Bug 
In Spring 1993, in the Operating System development group at SunSoft, we had a "priority one" bug 
report come in describing a problem in the asynchronous I/O library. The bug was holding up the sale 
of $20 million worth of hardware to a customer who specifically needed the library functionality, so 
we were extremely motivated to find it. After some intensive debugging sessions, the problem was 
finally traced to a statement that read : 
 
x==2; 
It was a typo for what was intended to be an assignment statement. The programmer 's finger had 
bounced on the "equals" key, accidentally pressing it twice instead of once. The statement as written 
compared x to 2, generated true or false, and discarded the result . 
C is enough of an expression language that the compiler did not complain about a statement which 
evaluated an expression, had no side-effects, and simply threw away the result. We didn't know 
whether to bless our good fortune at locating the problem, or cry with frustration at such a common 
typing error causing such an expensive problem. Some versions of the lint program would have 
detected this problem, but it's all too easy to avoid the automatic use of this essential tool. 
This book gathers together many other salutary stories. It records the wisdom of many experienced 
programmers, to save the reader from having to rediscover everything independently. It acts as a guide 
for territory that, while broadly familiar, still has some unexplored corners. There are extended 
discussions of major topics like declarations and arrays/pointers, along with a great many hints and 
mnemonics. The terminology of ANSI C is used throughout, along with translations into ordinary 
English where needed. 
Programming Challenge 
OR 
 
 
Handy Heuristic 
Sample Box 
Along the way, we have Programming Challenges outlined in boxes like this one. 
These are suggestions for programs that you should write. 
There are also Handy Heuristics in boxes of their own. 
These are ideas, rules-of-thumb, or guidelines that work in practice. You can adopt them as 
your own. Or you can ignore them if you already have your own guidelines that you like 
better. 
Convention 
One convention that we have is to use the names of fruits and vegetables for variables (only in small 
code fragments, not in any real program, of course): 
 
char pear[40];  
double peach;  
int mango = 13;  
long melon = 2001; 
This makes it easy to tell what's a C reserved word, and what's a name the programmer supplied. 
Some people say that you can't compare apples and oranges, but why not—they are both hand-held 
round edible things that grow on trees. Once you get used to it, the fruit loops really seem to help. 
There is one other convention—sometimes we repeat a key point to emphasize it. In addition, we 
sometimes repeat a key point to emphasize it. 
Like a gourmet recipe book, Expert C Programming has a collection of tasty morsels ready for the 
reader to sample. Each chapter is divided into related but self-contained sections; it's equally easy to 
read the book serially from start to finish, or to dip into it at random and review an individual topic at 
length. The technical details are sprinkled with many true stories of how C programming works in 
practice. Humor is an important technique for mastering new material, so each chapter ends with a 
"light relief" section containing an amusing C story or piece of software folklore to give the reader a 
change of pace. 
Readers can use this book as a source of ideas, as a collection of C tips and idioms, or simply to learn 
more about ANSI C, from an experienced compiler writer. In sum, this book has a collection of useful 
ideas to help you master the fine art of ANSI C. It gathers all the information, hints, and guidelines 
together in one place and presents them for your enjoyment. So grab the back of an envelope, pull out 
your lucky coding pencil, settle back at a comfy terminal, and let the fun begin! 
Some Light Relief—Tuning File Systems 
Some aspects of C and UNIX are occasionally quite lighthearted. There's nothing wrong with well-
placed whimsy. The IBM/Motorola/Apple PowerPC architecture has an E.I.E.I.O. instruction [1] that 
stands for "Enforce In-order Execution of I/O". In a similar spirit, there is a UNIX command, 
tunefs, that sophisticated system administrators use to change the dynamic parameters of a 
filesystem and improve the block layout on disk. 
[1] Probably designed by some old farmer named McDonald. 
The on-line manual pages of the original tunefs, like all Berkeley commands, ended with a "Bugs" 
section. In this case, it read: 
 
Bugs:  
This program should work on mounted and active file systems, 
but it doesn't. Because the superblock is not kept in the 
buffer cache, the program will only take effect if it is run 
on dismounted file systems; if run on the root file system, 
the system must be rebooted. You can tune a file system, but 
you can't tune a fish. 
Even better, the word-processor source had a comment in it, threatening anyone who removed that last 
phrase! It said: 
 
Take this out and a UNIX Demon will dog your steps from now 
until the time_t's wrap around. 
When Sun, along with the rest of the world, changed to SVr4 UNIX, we lost this gem. The SVr4 
manpages don't have a "Bugs" section—they renamed it "Notes" (does that fool anyone?). The "tuna 
fish" phrase disappeared, and the guilty party is probably being dogged by a UNIX demon to this day. 
Preferably lpd. 
Programming Challenge 
 
Computer Dating 
When will the time_t's wrap around? 
Write a program to find out. 
1.  Look at the definition of time_t. This is in file /usr/include/time.h. 
2.  Code a program to place the highest value into a variable of type time_t, then 
pass it to ctime() to convert it into an ASCII string. Print the string. Note that 
ctime has nothing to do with the language C, it just means "convert time." 
For how many years into the future does the anonymous technical writer who removed the 
comment have to worry about being dogged by a UNIX daemon? Amend your program to 
find out. 
1.  Obtain the current time by calling time(). 
2.  Call difftime() to obtain the number of seconds between now and the highest 
value of time_t. 
3.  Format that value into years, months, weeks, days, hours, and minutes. Print it. 
Is it longer than your expected lifetime? 
Programming Solution 
 
Computer Dating 
The results of this exercise will vary between PCs and UNIX systems, and will depend on 
the way time_t is stored. On Sun systems, this is just a typedef for long. Our first attempted 
solution is  
 
#include   
#include   
 
int main() { 
 time_t biggest = 0x7FFFFFFF;  
 
 printf("biggest = %s \n", ctime(&biggest) );  
 return 0;  
} 
This gives a result of:  
 
biggest = Mon Jan 18 19:14:07 2038 
However, this is not the correct answer! The function ctime() converts its argument into 
local time, which will vary from Coordinated Universal Time (also known as Greenwich 
Mean Time), depending on where you are on the globe. California, where this book was 
written, is eight hours behind London, and several years ahead. 
We should really use the gmtime() function to obtain the largest UTC time value. This 
function doesn't return a printable string, so we call asctime()to get this. Putting it all 
together, our revised program is  
 
#include   
#include   
 
int main() { 
  time_t biggest = 0x7FFFFFFF;   
 
  printf("biggest = %s \n", asctime(gmtime(&biggest)) ); 
  return 0;  
} 
This gives a result of:  
 
biggest = Tue Jan 19 03:14:07 2038 
There! Squeezed another eight hours out of it! 
But we're still not done. If you use the locale for New Zealand, you can get 13 more hours, 
assuming they use daylight savings time in the year 2038. They are on DST in January 
because they are in the southern hemisphere. New Zealand, because of its easternmost 
position with respect to time zones, holds the unhappy distinction of being the first country 
to encounter bugs triggered by particular dates. 
Even simple-looking things can sometimes have a surprising twist in software. And anyone 
who thinks programming dates is easy to get right the first time probably hasn't done much 
of it. 
Chapter 1. C Through the Mists of Time 
C is quirky, flawed, and an enormous success. 
—Dennis Ritchie 
the prehistory of C…the golden rule for compiler-writers… early experiences with C…the standard 
I/O library and C preprocessor…K&R C…the present day: ANSI C…it's nice, but is it standard?…the 
structure of the ANSI C standard…reading the ANSI C standard for fun, pleasure, and profit…how 
quiet is a "quiet change"?…some light relief—the implementation-defined effects of pragmas 
The Prehistory of C 
The story of C begins, paradoxically, with a failure. In 1969 the great Multics project—a joint venture 
between General Electric, MIT, and Bell Laboratories to build an operating system—was clearly in 
trouble. It was not only failing to deliver the promised fast and convenient on-line system, it was 
failing to deliver anything usable at all. Though the development team eventually got Multics creaking 
into action, they had fallen into the same tarpit that caught IBM with OS/360. They were trying to 
create an operating system that was much too big and to do it on hardware that was much too small. 
Multics is a treasure house of solved engineering problems, but it also paved the way for C to show 
that small is beautiful. 
As the disenchanted Bell Labs staff withdrew from the Multics project, they looked around for other 
tasks. One researcher, Ken Thompson, was keen to work on another operating system, and made 
several proposals (all declined) to Bell management. While waiting on official approval, Thompson 
and co-worker Dennis Ritchie amused themselves porting Thompson's "Space Travel" software to a 
little-used PDP-7. Space Travel simulated the major bodies of the solar system, and displayed them on 
a graphics screen along with a space craft that could be piloted and landed on the various planets. At 
the same time, Thompson worked intensively on providing the PDP-7 with the rudiments of a new 
operating system, much simpler and lighter-weight than Multics. Everything was written in assembler 
language. Brian Kernighan coined the name "UNIX" in 1970, paro-dying the lessons now learned 
from Multics on what not to do. Figure 1-1 charts early C, UNIX, and associated hardware. 
Figure 1-1. Early C, UNIX, and Associated Hardware 
 
In this potential chicken-and-egg situation, UNIX definitely came well before C (and it's also why 
UNIX system time is measured in seconds since January 1, 1970—that's when time began). However, 
this is the story not of poultry, but of programming. Writing in assembler proved awkward; it took 
longer to code data structures, and it was harder to debug and understand. Thompson wanted the 
advantages of a high-level implementation language, but without the PL/I [1] performance and 
complexity problems that he had seen on Multics. After a brief and unsuccessful flirtation with 
Fortran, Thompson created the language B by simplifying the research language BCPL [2] so its 
interpreter would fit in the PDP-7's 8K word memory. B was never really successful; the hardware 
memory limits only provided room for an interpreter, not a compiler. The resulting slow performance 
prevented B from being used for systems programming of UNIX itself. 
[1] The difficulties involved in learning, using, and implementing PL/I led one programmer to pen this verse: 
IBM had a PL/I / Its syntax worse than JOSS / And everywhere this language went / It was a total loss. 
JOSS was an earlier language, also not noted for simplicity. 
[2] "BCPL: A Tool for Compiler Writing and System Programming," Martin Richards, Proc. AFIPS Spring Joint 
Computer Conference, 34 (1969), pp. 557-566. BCPL is not an acronym for the "Before C Programming