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文献、资料中文题目:安卓应用基础
文献、资料英文题目:Android Application Fundamentals
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翻译日期: 2017.02.14
英语原文
Android Application Fundamentals
Android applications are written in the Java programming language. The Android SDK
tools compile the code—along with any data and resource files—into an Android package, an
archive file with an .apk suffix. All the code in a single .apk file is considered to be one
application and is the file that Android-powered devices use to install the application.
Once installed on a device, each Android application lives in its own security sandbox:
The Android operating system is a multi-user Linux system in which each
application is a different user.
By default, the system assigns each application a unique Linux user ID (the ID is
used only by the system and is unknown to the application). The system sets
permissions for all the files in an application so that only the user ID assigned to that
application can access them.
Each process has its own virtual machine (VM), so an application's code runs in
isolation from other applications.
By default, every application runs in its own Linux process. Android starts the
process when any of the application's components need to be executed, then shuts
down the process when it's no longer needed or when the system must recover
memory for other applications.
In this way, the Android system implements the principle of least privilege. That is, each
application, by default, has access only to the components that it requires to do its work and
no more. This creates a very secure environment in which an application cannot access parts
of the system for which it is not given permission.
However, there are ways for an application to share data with other applications and for
an application to access system services:
It's possible to arrange for two applications to share the same Linux user ID, in which
case they are able to access each other's files. To conserve system resources,
applications with the same user ID can also arrange to run in the same Linux process
and share the same VM (the applications must also be signed with the same
certificate).
An application can request permission to access device data such as the user's
contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and
more. All application permissions must be granted by the user at install time.
That covers the basics regarding how an Android application exists within the system. The
rest of this document introduces you to:
The core framework components that define your application.
The manifest file in which you declare components and required device features for
your application.
Resources that are separate from the application code and allow your application to
gracefully optimize its behavior for a variety of device configurations.
Application Components
Application components are the essential building blocks of an Android application. Each
component is a different point through which the system can enter your application. Not all
components are actual entry points for the user and some depend on each other, but each one
exists as its own entity and plays a specific role—each one is a unique building block that
helps define your application's overall behavior.
There are four different types of application components. Each type serves a distinct purpose
and has a distinct lifecycle that defines how the component is created and destroyed.
Here are the four types of application components:
Activities
An activity represents a single screen with a user interface. For example, an email
application might have one activity that shows a list of new emails, another activity to
compose an email, and another activity for reading emails. Although the activities
work together to form a cohesive user experience in the email application, each one is
independent of the others. As such, a different application can start any one of these
activities (if the email application allows it). For example, a camera application can
start the activity in the email application that composes new mail, in order for the user
to share a picture.
An activity is implemented as a subclass of Activity and you can learn more about it in
the Activities developer guide.
Services
A service is a component that runs in the background to perform long-running
operations or to perform work for remote processes. A service does not provide a user
interface. For example, a service might play music in the background while the user is
in a different application, or it might fetch data over the network without blocking user
interaction with an activity. Another component, such as an activity, can start the
service and let it run or bind to it in order to interact with it.
A service is implemented as a subclass of Service and you can learn more about it in
the Services developer guide.
Content providers
A content provider manages a shared set of application data. You can store the data in
the file system, an SQLite database, on the web, or any other persistent storage
location your application can access. Through the content provider, other applications
can query or even modify the data (if the content provider allows it). For example, the
Android system provides a content provider
that manages the user's contact
information. As such, any application with the proper permissions can query part of
the content provider (such as ContactsContract.Data) to read and write information
about a particular person.
Content providers are also useful for reading and writing data that is private to your
application and not shared. For example, the Note Pad sample application uses a
content provider to save notes.
A content provider is implemented as a subclass of ContentProvider and must
implement a standard set of APIs that enable other applications to perform transactions.
For more information, see the Content Providers developer guide.
Broadcast receivers
receiver
that
is a component
responds to system-wide broadcast
A broadcast
announcements. Many broadcasts originate from the system—for example, a
broadcast announcing that the screen has turned off, the battery is low, or a picture was
captured. Applications can also initiate broadcasts—for example,
to let other
applications know that some data has been downloaded to the device and is available
for them to use. Although broadcast receivers don't display a user interface, they
may create a status bar notification to alert the user when a broadcast event occurs.
More commonly, though, a broadcast receiver is just a "gateway" to other components
and is intended to do a very minimal amount of work. For instance, it might initiate a
service to perform some work based on the event.
A broadcast receiver is implemented as a subclass of BroadcastReceiver and each
broadcast
see
theBroadcastReceiver class.
object. For more
information,
an
Intent
is
delivered
as
A unique aspect of the Android system design is that any application can start another
application’s component. For example, if you want the user to capture a photo with the device
camera, there's probably another application that does that and your application can use it,
instead of developing an activity to capture a photo yourself. You don't need to incorporate or
even link to the code from the camera application. Instead, you can simply start the activity in
the camera application that captures a photo. When complete, the photo is even returned to
your application so you can use it. To the user, it seems as if the camera is actually a part of
your application.
When the system starts a component, it starts the process for that application (if it's not
already running) and instantiates the classes needed for the component. For example, if your
application starts the activity in the camera application that captures a photo, that activity runs
in the process that belongs to the camera application, not in your application's process.
Therefore, unlike applications on most other systems, Android applications don't have a single
entry point (there's no main() function, for example).
Because the system runs each application in a separate process with file permissions that
restrict access to other applications, your application cannot directly activate a component
from another application. The Android system, however, can. So, to activate a component in
another application, you must deliver a message to the system that specifies your intent to
start a particular component. The system then activates the component for you.
Activating Components
Three of the four component types—activities, services, and broadcast receivers—are
activated by an asynchronous message called an intent. Intents bind individual components to
each other at runtime (you can think of them as the messengers that request an action from
other components), whether the component belongs to your application or another.
An intent is created with an Intent object, which defines a message to activate either a
specific component or a specific type of component—an intent can be either explicit or
implicit, respectively.
For activities and services, an intent defines the action to perform (for example, to "view"
or "send" something) and may specify the URI of the data to act on (among other things that
the component being started might need to know). For example, an intent might convey a
request for an activity to show an image or to open a web page. In some cases, you can start
an activity to receive a result, in which case, the activity also returns the result in
an Intent (for example, you can issue an intent to let the user pick a personal contact and have
it returned to you—the return intent includes a URI pointing to the chosen contact).
For broadcast receivers, the intent simply defines the announcement being broadcast (for
example, a broadcast to indicate the device battery is low includes only a known action string
that indicates "battery is low").
The other component type, content provider, is not activated by intents. Rather, it is
activated when targeted by a request from a ContentResolver. The content resolver handles all
direct transactions with the content provider so that the component that's performing
transactions with the provider doesn't need to and instead calls methods on
the ContentResolver object. This leaves a layer of abstraction between the content provider
and the component requesting information (for security).
There are separate methods for activating each type of component:
You can start an activity (or give it something new to do) by passing
an Intent to startActivity() or startActivityForResult() (when you want the activity to
return a result).
You can start a service (or give new instructions to an ongoing service) by passing
an Intent to startService(). Or you can bind to the service by passing
an Intent tobindService().
You can initiate a broadcast by passing an Intent to methods
like sendBroadcast(), sendOrderedBroadcast(), or sendStickyBroadcast().
You can perform a query to a content provider by calling query() on
a ContentResolver.
For more information about using intents, see the Intents and Intent Filters document.
More information about activating specific components is also provided in the following
documents: Activities, Services, BroadcastReceiver and Content Providers.
Declaring components
The primary task of the manifest is to inform the system about the application's
components. For example, a manifest file can declare an activity as follows:
...
In the
element, the android:icon attribute points to resources for an icon
that identifies the application.
In the element, the android:name attribute specifies the fully qualified class
name of the Activity subclass and the android:label attributes specifies a string to use as the
user-visible label for the activity.
You must declare all application components this way:
elements for activities
elements for services
elements for broadcast receivers
elements for content providers
Activities, services, and content providers that you include in your source but do not
declare in the manifest are not visible to the system and, consequently, can never run.
However, broadcast receivers can be either declared in the manifest or created dynamically in
code (as BroadcastReceiver objects) and registered with the system by
calling registerReceiver().
Declaring component capabilities
As discussed above, in Activating Components, you can use an Intent to start activities,
services, and broadcast receivers. You can do so by explicitly naming the target component
(using the component class name) in the intent. However, the real power of intents lies in the
concept of intent actions. With intent actions, you simply describe the type of action you want
to perform (and optionally, the data upon which you’d like to perform the action) and allow
the system to find a component on the device that can perform the action and start it. If there
are multiple components that can perform the action described by the intent, then the user
selects which one to use.
The way the system identifies the components that can respond to an intent is by
comparing the intent received to the intent filters provided in the manifest file of other
applications on the device.
When you declare a component in your application's manifest, you can optionally include
intent filters that declare the capabilities of the component so it can respond to intents from
other applications. You can declare an intent filter for your component by adding
an element as a child of the component's declaration element.
For example, an email application with an activity for composing a new email might
declare an intent filter in its manifest entry to respond to "send" intents (in order to send
email). An activity in your application can then create an intent with the “send” action
(ACTION_SEND), which the system matches to the email application’s “send” activity and
launches it when you invoke the intent with startActivity().
For more about creating intent filters, see the Intents and Intent Filters document.
Declaring application requirements