Credits
About the Author
Acknowledgement
Table of Contents
Preface
What You’ll Need For This Book
Reader Feedback
Customer Support
Piracy
Errata
Downloading DLC (Downloadable Content)
Questions
IMPORTANT NOTICE:
What Is Our Mission?
Let’s Begin the Mission!
Let’s Begin!
Migrating Between Projects!
Preparing our Map!
USING BSPS TO CRAFT OUT MAP
CREATING WITH SUBTRACTING BSPS
FIXING THE FLOOR
BUILDING OUR LIGHTING
Creating the Camera
OUR FIRST CODE
BP_CAMERA + TRIGGER BOX = CAMERA SYSTEM
Camera Post-Mortem
Click to Move
Functions, Functions, Functions!
Player Controller Event Graph… Bring our Function to life!
My mouse…. Doesn’t move the Player?!
GameMode… Activate!
Nav… Mesh?!
So THAT’S where I was going!
It’s time for Lockdown!
Time for the magic: Convert the BSP into a Static Mesh!
Invalid Lightmap?!
Time for the magic: Static Mesh > Blueprint
Root? Root-a-toot-toot!
Custom Event Time!
It’s Time to Write (Right) the Timeline!
Lerp...Lerp!
Static Mesh? Go Home! BP_Door? It’s your time to shine!
Where’s the collision?!
Our First Puzzle!
Creating our Inventory!
Blueprint Interface? Huh?
Structure? What is this?!
Creating our Tin and Button!
One Blueprint Fits All
Event Graph… We meet again!
MyCharacter? But I didn’t make this!
Back to the BP_Pickup!
Return to the Level Blueprint!
Placing our Creations into the World!
Helpful Table of Variable Types