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3D Game Design with Unreal Engine 4 and Blender.pdf

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Cover
Copyright
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Unreal, My Friend, I'd Like You to Meet Blender
Installing Blender
Exploring the interface
Customizing your settings
Working with modes
Jumping into our first project
Getting things started in Unreal Engine 4
Summary
Chapter 2: Starting Our First Project
Using the Content Browser to start building the level
Using different types of light
Adding interactive elements using Triggers and Blueprints
Playtesting our level
Summary
Chapter 3: It's Time to Customize!
Getting started making game assets
Using the basic tools of polygon modeling
How to use UV mapping and why it's important
UV unwrapping our game asset
Basic texturing techniques
Summary
Chapter 4: Getting the Assets to the Level
Exporting our object from Blender
What is FBX?
Importing our object into Unreal
Setting up and using our new 3D asset
Summary
Chapter 5: Taking This Level Up a Notch
Planning a more complex level
Whiteboxing a level for better asset creation
Level design principles
Advanced scripting techniques
Win conditions
Summary
Chapter 6: Monster Assets – The Level Totally Needs One of These
Designing our asset – inspiration and concept art
Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
Subdivide tool
Knife tool
Bridge Edge Loops tool
Triangulate modifier tool
Using multiple shapes within Blender
Summary
Chapter 7: Let's Dress to Impress!
Unwrapping complex objects
Marking seams
Unwrap tool
Stitch
Average Island Scale
Pack Islands
Using Smart UV Project
Custom Marking Seams
Unwrapping Cubes
Unwrapping Cylinders
Using different maps to create a more realistic look
Summary
Chapter 8: Lights, Camera, Animation!
How does Blender handle animation?
Rigging and using keyframes
Using Blender's suite of animation tools
Summary
Chapter 9: Bang Bang – Let's Make It Explode
Creating a class blueprint to tie it all together
Using sound effects
Using particle effects
Index
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3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Justin Plowman BIRMINGHAM - MUMBAI
3D Game Design with Unreal Engine 4 and Blender Copyright © 2016 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: June 2016 Production reference: 1240616 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-78588-146-6 www.packtpub.com
Credits Author Justin Plowman Reviewer Scott Hafner Project Coordinator Ritika Manoj Proofreader Safis Editing Commissioning Editor Amarabha Banerjee Indexer Monica Ajmera Mehta Acquisition Editor Rahul Nair Graphics Disha Haria Content Development Editor Production Coordinator Parshva Sheth Arvindkumar Gupta Technical Editor Gebin George Copy Editor Safis Editing Cover Work Arvindkumar Gupta
About the Author Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/. Writing this book has been quite a journey for me, as it firmly falls in the realm of the things that I never expected to do. However, it has truly been a rewarding experience, and I can't thank the folks at Packt Publishing enough for this opportunity. I want to thank my wife, Jennifer, for helping me focus through the long nights of writing and development, as well as my good friend, Jacob Pollak, for providing me with the amazing piece of cover art. Most of all, I would like to thank the great Unreal Engine online community that has been instrumental in growing and nurturing my skills over the years. This book represents my desire to give back, and I hope that it encourages more designers and developers within the community to do the same. Thank you!
About the Reviewer Scott Hafner is a professional game designer with over 10 years of experience in the video game industry. Over the course of his career, Scott has worked as a producer, a game designer, and a level designer on a range of platforms and genres including MMOs, third-person shooters, and RPGs. I would like to thank my wife for her continued encouragement and support in all that I do!
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Table of Contents Preface Chapter 1: Unreal, My Friend, I'd Like You to Meet Blender Installing Blender Exploring the interface Customizing your settings Working with modes Jumping into our first project Getting things started in Unreal Engine 4 Summary Chapter 2: Starting Our First Project Using the Content Browser to start building the level Using different types of light Adding interactive elements using Triggers and Blueprints Playtesting our level Summary Chapter 3: It's Time to Customize! Getting started making game assets Using the basic tools of polygon modeling How to use UV mapping and why it's important UV unwrapping our game asset Basic texturing techniques Summary Chapter 4: Getting the Assets to the Level Exporting our object from Blender What is FBX? Importing our object into Unreal [ i ] v 1 2 3 6 8 8 9 11 13 15 28 31 41 42 43 44 46 57 60 66 70 71 71 75 76
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