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Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Math and Physics Primer
Launching Unreal Engine 4
Units of measurement
What is an Unreal Unit?
Common measurements in Unreal Engine 4
Unit snapping in Unreal Engine 4
Changing units of measurement in 3ds Max and Maya
Units of measurement – a section review
The scientific notation
How to use scientific notation?
The scientific notation – a section review
The 2D and 3D coordinate systems
The top perspective
The side perspective
The front perspective
The 2D and 3D coordinate systems – a section review
Scalars and vectors
Scalars and vectors – a section review
Newton's laws/Newtonian physics concepts
Newton's first law of motion
Newton's second law of motion
Newton's third law of motion
Newton's laws of motion – a section review
Forces and energy
Forces and energy – a section review
Summary
2. Physics Asset Tool
Navigating to PhAT
The PhAT environment
The PhAT example and experience
Deleting current assets
Adding and customizing current assets
Summary
3. Collision
Collision and Trace Responses – an overview
Collision and Trace Responses – a section review
Simple versus complex collision
Simple versus complex collision – a section review
Creating simple collisions
Creating simple collisions – a section review
Creating complex and custom collision hulls
Creating complex and custom collision hulls – a section review
Collision interactions
Collision interactions – a section review
Custom object and trace channel responses
Custom object and trace channel responses – a section review
In-depth collision presets
In-depth collision presets – a section review
Summary
4. Constraints
What are constraints?
The first physics constraint actor experience
Customizing physics constraint actor
A simple game with Blueprint
Summary
5. Physics Damping, Friction, and Physics Bodies
Physics Bodies – an overview
Physics Bodies – a section review
Angular and Linear Damping
Angular and Linear Damping – a section review
Physical Materials – an overview
Physical Materials – a section review
Physics Damping
Physics Damping – a section review
Summary
6. Materials
What is physical material?
Creating the first material
The physics of materials
Summary
7. Creating a Vehicle Blueprint
Vehicle Blueprint – a content overview
Vehicle Blueprints – a section overview
Creating the Vehicle Blueprints
Creating the Vehicle Blueprints – a section review
Editing the Vehicle Blueprints
Editing the Vehicle Blueprints – a section review
Setting up user controls
Setting up user controls – a section review
Scripting movement behaviors
Scripting movement behaviors – a section review
Testing the vehicle
Summary
8. Advanced Topics
Simulating complex physics – destruction
Summary
Index
Unreal Engine Physics Essentials
Table of Contents Unreal Engine Physics Essentials Credits About the Authors About the Reviewer www.PacktPub.com Support files, eBooks, discount offers, and more Why subscribe? Free access for Packt account holders Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the color images of this book Errata Piracy Questions 1. Math and Physics Primer Launching Unreal Engine 4 Units of measurement What is an Unreal Unit? Common measurements in Unreal Engine 4 Unit snapping in Unreal Engine 4 Changing units of measurement in 3ds Max and Maya Units of measurement – a section review The scientific notation How to use scientific notation?
The scientific notation – a section review The 2D and 3D coordinate systems The top perspective The side perspective The front perspective The 2D and 3D coordinate systems – a section review Scalars and vectors Scalars and vectors – a section review Newton’s laws/Newtonian physics concepts Newton’s first law of motion Newton’s second law of motion Newton’s third law of motion Newton’s laws of motion – a section review Forces and energy Forces and energy – a section review Summary 2. Physics Asset Tool Navigating to PhAT The PhAT environment The PhAT example and experience Deleting current assets Adding and customizing current assets Summary 3. Collision Collision and Trace Responses – an overview Collision and Trace Responses – a section review Simple versus complex collision Simple versus complex collision – a section review Creating simple collisions Creating simple collisions – a section review Creating complex and custom collision hulls
Creating complex and custom collision hulls – a section review Collision interactions Collision interactions – a section review Custom object and trace channel responses Custom object and trace channel responses – a section review In-depth collision presets In-depth collision presets – a section review Summary 4. Constraints What are constraints? The first physics constraint actor experience Customizing physics constraint actor A simple game with Blueprint Summary 5. Physics Damping, Friction, and Physics Bodies Physics Bodies – an overview Physics Bodies – a section review Angular and Linear Damping Angular and Linear Damping – a section review Physical Materials – an overview Physical Materials – a section review Physics Damping Physics Damping – a section review Summary 6. Materials What is physical material? Creating the first material The physics of materials Summary 7. Creating a Vehicle Blueprint Vehicle Blueprint – a content overview
Vehicle Blueprints – a section overview Creating the Vehicle Blueprints Creating the Vehicle Blueprints – a section review Editing the Vehicle Blueprints Editing the Vehicle Blueprints – a section review Setting up user controls Setting up user controls – a section review Scripting movement behaviors Scripting movement behaviors – a section review Testing the vehicle Summary 8. Advanced Topics Simulating complex physics – destruction Summary Index
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