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Java实现飞机大战-连接数据库并把得分写入数据库.pdf

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实现飞机大战-连接数据库并把得分写入数据库 连接数据库并把得分写入数据库 Java实现飞机大战 给大家分享了Java实现飞机大战中连接数据库并把得分写入数据库的相关知识点和代码,有兴趣的可以学习参 考下。 编写飞行物类 package com.tarena.shoot; import java.awt.image.BufferedImage; /** * 飞行物(敌机,蜜蜂,子弹,英雄机) */ public abstract class FlyingObject { protected int x; protected int y; protected int width; protected int height; protected BufferedImage image; protected BufferedImage[] ember; public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public int getHeight() { return height; } public void setHeight(int height) { this.height = height; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; } /** * 检查是否出界 * @param width 边界宽 * @param height 边界高 * @return true 出界与否 */ public abstract boolean outOfBounds(); /** * 飞行物移动一步 */ public abstract void step(); /** * 检查当前飞行物体是否被子弹(x,y)击(shoot)中, * true表示击中,飞行物可以被击中
* @param Bullet 子弹对象 * @return true表示被击中了 */ public boolean shootBy(Bullet bullet){ if(bullet.isBomb()){ return false; } int x = bullet.x; //子弹横坐标 int y = bullet.y; //子弹纵坐标 boolean shoot = this.xShootGame.HEIGHT; } @Override public void step() { //移动 y += speed; } } 编写奖励接口 package com.tarena.shoot; /** * 奖励 */ public interface Award { int DOUBLE_FIRE = 0; //双倍火力 int LIFE = 1; //1条命 /** 获得奖励类型(上面的0或1) */ int getType(); } 编写蜜蜂类 package com.tarena.shoot; import java.util.Random; public class Bee extends FlyingObject implements Award{ private int xSpeed = 1; private int ySpeed = 2;
private int awardType; public Bee(){ this.image = ShootGame.bee; this.ember = ShootGame.beeEmber; width = image.getWidth(); height = image.getHeight(); y = -height; Random rand = new Random(); x = rand.nextInt(ShootGame.WIDTH - width); awardType = rand.nextInt(2); //初始化时给奖励 } public int getType(){ return awardType; } @Override public boolean outOfBounds() { return y>ShootGame.HEIGHT; } @Override public void step() { //可斜飞 x += xSpeed; y += ySpeed; if(x > ShootGame.WIDTH-width){ xSpeed = -1; } if(x < 0){ xSpeed = 1; } } } 编写大飞机类 package com.tarena.shoot; import java.util.Random; public class BigPlane extends FlyingObject implements Enemy, Award{ private int xSpeed=1; private int ySpeed=1; private int life; private int awardType; public BigPlane() { life = 4; this.image = ShootGame.bigPlane; this.ember = ShootGame.bigPlaneEmber; width = image.getWidth(); height = image.getHeight(); y = -height; Random rand = new Random(); x = rand.nextInt(ShootGame.WIDTH - width); awardType = rand.nextInt(2); } public int getType() { return awardType; } @Override public int getScore() { return 50; } @Override public boolean outOfBounds() { return false; } // @Override // public BufferedImage getImage() { // Graphics g = image.getGraphics(); // g.setColor(Color.white); // g.fillRect(0, 0, 40, 30);
// g.setColor(Color.black); // g.drawString("L:"+life, 10, 20); // return image; // } public EnemyBullet[] shoot() { // 发射子弹 int xStep = width / 4; // 子弹步分为飞机宽度4半 int yStep = 20; EnemyBullet[] bullets2 = new EnemyBullet[1]; bullets2[0] = new EnemyBullet(x + 2 * xStep, y - yStep); return bullets2; } @Override public void step() { //移动 x += xSpeed; y += ySpeed; if(x > ShootGame.WIDTH-width){ xSpeed = -1; } if(x < 0){ xSpeed = 1; } } public boolean shootBy(Bullet bullet) { if(super.shootBy(bullet)){ life--; } return life==0; } } 编写子弹类 package com.tarena.shoot; /** * 子弹类 */ public class Bullet extends FlyingObject { private int speed = 3; //移动的速度 private boolean bomb; public Bullet(int x,int y){ this.x = x; this.y = y; this.image = ShootGame.bullet; } public void setBomb(boolean bomb) { this.bomb = bomb; } public boolean isBomb() { return bomb; } @Override public void step(){ //移动方法 y-=speed; } @Override public boolean outOfBounds() { return y<-height; } } 编写飞机爆炸效果 package com.tarena.shoot; import java.awt.image.BufferedImage; /** * 灰烬 飞机被打掉以后的残影 * @author Robin */ public class Ember {
private BufferedImage[] images={}; private int index; private int i; private BufferedImage image; private int intevel = 10; private int x,y; public Ember(FlyingObject object) { images = object.ember; image = object.image; x = object.x; y = object.y; index = 0; i = 0; } public boolean burnDown(){ i++; if(i%intevel==0){ if(index == images.length){ return true; } image = images[index++]; } return false; } public int getX() { return x; } public int getY() { return y; } public BufferedImage getImage() { return image; } } 编写敌人类 package com.tarena.shoot; /** * 敌人,可以有分数 */ public interface Enemy { //敌人的分数 int getScore(); } 编写敌机子弹类 package com.tarena.shoot; public class EnemyBullet extends FlyingObject { private int speed = 2; //移动的速度 private boolean bomb; public EnemyBullet(int x,int y){ this.x = x; this.y = y; this.image = ShootGame.EnemyBullet; } public void setBomb(boolean bomb) { this.bomb = bomb; } public boolean isBomb() { return bomb; } @Override public void step(){ //移动方法 y+=speed; } @Override public boolean outOfBounds() { return y<-height; } }
编写英雄机类 package com.tarena.shoot; import java.awt.image.BufferedImage; /** * 英雄机 * * @author Administrator * */ public class Hero extends FlyingObject { protected BufferedImage[] images = {}; protected int index = 0; //private boolean doubleFire; private int doubleFire; private int life; public Hero() { life = 3; doubleFire = 0; this.image = ShootGame.hero0; this.ember = ShootGame.heroEmber; images = new BufferedImage[]{ShootGame.hero0, ShootGame.hero1}; width = image.getWidth(); height = image.getHeight(); x = 150; y = 400; } public int isDoubleFire() { return doubleFire; } public void addDoubleFire(){ doubleFire = 40; } public void setDoubleFire(int doubleFire) { this.doubleFire = doubleFire; } public void addLife() { // 增命 life++; } public void subtractLife() { // 减命 life--; } public int getLife() { return life; } /** * 当前物体移动了一下,相对距离, x,y鼠标位置 */ public void moveTo(int x, int y) { this.x = x - width / 2; this.y = y - height / 2; } @Override public boolean outOfBounds() { return x < 0 || x > ShootGame.WIDTH - width || y < 0 || y > ShootGame.HEIGHT - height; } public Bullet[] shoot() { // 发射子弹 int xStep = width / 4; // 子弹步分为飞机宽度4半 int yStep = 20; if (doubleFire>0) { Bullet[] bullets = new Bullet[2]; bullets[0] = new Bullet(x + xStep, y - yStep);
bullets[1] = new Bullet(x + 3 * xStep, y - yStep); doubleFire -= 2; return bullets; } else { // 单倍 Bullet[] bullets = new Bullet[1]; bullets[0] = new Bullet(x + 2 * xStep, y - yStep); // y-yStep(子弹距飞机的位置) return bullets; } } @Override public void step() { if(images.length>0){ image = images[index++/10%images.length]; } } public boolean hit(FlyingObject other) { // 碰撞算法 int x1 = other.x - this.width / 2; int x2 = other.x + other.width + this.width / 2; int y1 = other.y - this.height / 2; int y2 = other.y + other.height + this.height / 2; return this.x + this.width / 2 > x1 && this.x + this.width / 2 < x2 && this.y + this.height / 2 > y1 && this.y + this.width / 2 < y2; } public boolean hit2(EnemyBullet bb1) { int x1 = bb1.x - this.width / 2; int x2 = bb1.x + bb1.width + this.width / 2; int y1 = bb1.y - this.height / 2; int y2 = bb1.y + bb1.height + this.height / 2; int hx = this.x + this.width / 2; int hy = this.y + this.height / 2; return hx > x1 && hx < x2 && hy > y1 && hy < y2; } } 编写bgm类 package com.tarena.shoot; import java.applet.Applet; import java.applet.AudioClip; import java.io.File; import java.net.URI; import java.net.URL; import javax.swing.JFrame; public class Sound extends JFrame{ File f; URI uri; URL url; Sound(){ try { f = new File("C:\\Users\\姜涛\\Desktop\\dddd\\StudioEIM - MapleStory.wav"); uri = f.toURI(); url = uri.toURL(); //解析地址 AudioClip aau; aau = Applet.newAudioClip(url); aau.loop(); //循环播放 } catch (Exception e) { e.printStackTrace(); } } } 编写主类 package com.tarena.shoot; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.image.BufferedImage; import java.util.Arrays; import java.util.Random;
import java.util.Timer; import java.util.TimerTask; import javax.imageio.ImageIO; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JPanel; import DAO.DAO; public class ShootGame extends JPanel { public static final int WIDTH = 400; // 面板宽 public static final int HEIGHT = 654; // 面板高 /** 游戏的当前状态: START RUNNING PAUSE GAME_OVER */ private int state; public static final int START = 0; public static final int RUNNING = 1; public static final int PAUSE = 2; public static final int GAME_OVER = 3; private int score = 0; // 得分 private Timer timer; // 定时器 private int intervel = 1000/100; // 时间间隔(毫秒) public static BufferedImage background; public static BufferedImage start; public static BufferedImage pause; public static BufferedImage gameover; public static BufferedImage bullet; public static BufferedImage airplane; public static BufferedImage EnemyBullet; public static BufferedImage[] airplaneEmber=new BufferedImage[4]; public static BufferedImage bee; public static BufferedImage[] beeEmber=new BufferedImage[4];; public static BufferedImage hero0; public static BufferedImage hero1; public static BufferedImage[] heroEmber=new BufferedImage[4];; public static BufferedImage bigPlane; public static BufferedImage[] bigPlaneEmber=new BufferedImage[4];; private FlyingObject[] flyings = {}; // 敌机数组 private Bullet[] bullets = {}; // 子弹数组 private EnemyBullet[] bullets2 = {};//敌机子弹数组 private Hero hero = new Hero(); // 英雄机 private Ember[] embers = {}; // 灰烬 private BigPlane bigplane=new BigPlane(); static {// 静态代码块 try { background = ImageIO.read(ShootGame.class .getResource("background.png")); bigPlane = ImageIO .read(ShootGame.class.getResource("bigplane.png")); airplane = ImageIO .read(ShootGame.class.getResource("airplane.png")); bee = ImageIO.read(ShootGame.class.getResource("bee.png")); bullet = ImageIO.read(ShootGame.class.getResource("bullet.png")); hero0 = ImageIO.read(ShootGame.class.getResource("hero0.png")); hero1 = ImageIO.read(ShootGame.class.getResource("hero1.png")); pause = ImageIO.read(ShootGame.class.getResource("pause.png")); EnemyBullet= ImageIO.read(ShootGame.class.getResource("EnemyBullet.png")); gameover = ImageIO .read(ShootGame.class.getResource("gameover.png")); start = ImageIO .read(ShootGame.class.getResource("start.png")); for(int i=0; i<4; i++){ beeEmber[i] = ImageIO.read( ShootGame.class.getResource("bee_ember"+i+".png")); airplaneEmber[i] = ImageIO.read( ShootGame.class.getResource("airplane_ember"+i+".png")); bigPlaneEmber[i] = ImageIO.read( ShootGame.class.getResource("bigplane_ember"+i+".png")); heroEmber[i] = ImageIO.read( ShootGame.class.getResource("hero_ember"+i+".png")); } } catch (Exception e) { e.printStackTrace(); } }
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