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Smart Library and Smart Campus
Abstract
Keywords
1. Introduction
2. Education System
3. Smart Campus
3.1. Digitally Augmented Learning Spaces
3.2. Enhancing Student Learning and Teacher’s Instruction
3.3. Developing a Campus App
3.4. Cognitive Offloading
4. Smart Library
5. Impact on the Education System
5.1. Personalized Learning
5.2. E-Learning and Virtual Classroom
5.3. Issue of Academic Cheating
5.4. Digital Literacy
6. Conclusion
7. Limitations and Future Research
Conflicts of Interest
References
Journal of Service Science and Management, 2018, 11, 543-564 http://www.scirp.org/journal/jssm ISSN Online: 1940-9907 ISSN Print: 1940-9893 Smart Library and Smart Campus Hubert C. Y. Chan1, Linus Chan2 1The Hong Kong Polytechnic University, Hong Kong, China 2University of Montana, Missoula, USA How to cite this paper: Chan, H.C.Y. and Chan, L. (2018) Smart Library and Smart Campus. Journal of Service Science and Management, 11, 543-564. https://doi.org/10.4236/jssm.2018.116037 Received: October 31, 2018 Accepted: November 25, 2018 Published: November 28, 2018 Copyright © 2018 by authors and Scientific Research Publishing Inc. This work is licensed under the Creative Commons Attribution International License (CC BY 4.0). http://creativecommons.org/licenses/by/4.0/ Open Access Abstract The consequence of digitalization, Internet proliferation, and technology ad- vancement, our way of teaching and learning has been changing. The role of library has to be converted into a place for discourse, peer collaboration, so- cial learning, and exhibition concourse. Some scholars believed that the fu- ture Library is tied to the technological development of Web4.0 which is cha- racterized by the terminology of Convergence, Remixability, Standardization, Participation, Usability, Economy, and Design. This concept has been ex- tended to Campus. Some universities have started to adopt the latest tech- nology to convert their Campus and Library into Smart ones for the interests of students. The findings of this paper support that the latest development of Smart Campus and library aligns with the new trend of education system, and creates positive impact on the competitiveness of a city. The applications in Smart Camus and Library in reality are also revealed. Keywords Smart Library, Smart Campus, Connectivism, Education System, Competitiveness 1. Introduction In the digital age, information can be disseminated through a variety of media besides hardcopy books or journals. The traditional role of library which is con- sidered as an institution of information supply with a specific information structure that operates as an intermediary between supply and demand on di- verse (information) markets (Hanekop and Wittke, 2006) [1] has been changing from passive mode as Web1.0 to active mode as Web2.0 onward. The changing natures of library will not only reflect that of the web but will also feature new attributes based on the uniqueness of libraries (Noh, Y., 2015) [2]. The characte- ristics of Web2.0 are rich user experience, user participation, dynamic content, DOI: 10.4236/jssm.2018.116037 Nov. 28, 2018 543 Journal of Service Science and Management
H. C. Y. Chan, L. Chan DOI: 10.4236/jssm.2018.116037 metadata, scalability, openness, freedom and collective intelligence by way of user participation (Best, 2006) [3] while Library2.0 is defined as a subset of li- brary services designed to meet user needs precipitated by the direct and peri- pheral effects of Web2.0 (Habib, 2006) [4]. Web2.0 was further developed into Web3.0. It combines the semantic web, Web2.0 applications and artificial intel- ligence, creates the opportunities and possibilities for the use of semantic tagging and annotation for the social web. This social semantic characteristic has been emphasized in library 3.0 (Alotaibi, 2010) [5]. Web3.0 is being evolved to Web4.0. Web4.0 is defined as an intelligent electronic agent, symbiotic, ubiquit- ous, and a machine which will be developed up to the level of human brain with advanced nanotechnology and human interaction interfaces (Patel K, 2013) [6]. We are already living in the era of Library 3.0, and Noh, Y (2015) [2] suggested a Library 4.0 model based on the development of Web4.0. He posited that Library 4.0 must include not only software-based approaches but also technological en- vironment development such as maker space, Google Glass, context aware technology, digitalization of contents, big data, Cloud computing, and aug- mented reality. This concept has been extended to the whole Campus. Educa- tionists believe that this Smart evolution can strengthen the learning capacity and capability of students. As we are moving toward this trend, would it align with that of the desirable education system development? The purpose of this paper is to examine the alignment of these two trends, and reveal the current technologies which are already deployed in the market. 2. Education System South Korea, Japan, Hong Kong and Singapore, and Finland are considered to dominate the conversation of good education system (https://www.linkedin.com/pulse/education-systems-around-world-comparison -sashi-gundala) [7]: South Korea: South Korea spends 8% of its GDP on education as compared to a 6% average of other OECD participating countries. The main focus of their system is primary education. They make a good start with students, which carry them through the rest of their educational life. The students are known to go to school seven days a week. Parents are very involved and are willing to spend a lot of money to get their child the education they need. Teachers have to be highly qualified and are also highly paid. It is one of the coveted career choices in South Korea. Japan/Singapore/Hong Kong: All three systems have a technology-based education structure. Science, Technology, Engineering, and Math (STEM) have been proliferating in primary education. They are also similar to South Korea in the fact that their main focus is also primary education and they spend a good percentage of their GDP on education. The primary, secondary and higher edu- cation levels are exemplary in their approach and work. Student retention is a common practice. The education system has moved instruction further away from the rote memorization and repetitive tasks on which it had originally fo- 544 Journal of Service Science and Management
H. C. Y. Chan, L. Chan cused to deeper conceptual understanding and problem-based learning. The Singapore’s ministry of education’s recent policy of “Teach less, learn more” is highly popular and has catapulted its education system onto the top rungs in the world. The trend is adding Art into the STEM, and advocating the concept of STEAM. Finland: School does not begin for children until they are 7 years old. There is no homework and no standardized testing until they reach high school. They have shorter school days. All schools follow a national curriculum. Students and teachers spend less time in schools in comparison to their American counter- parts. Finland also provides three years of maternity leave, subsidized daycare and pre-school for 5 - 7 year olds where the emphasis is on playing and socializ- ing. Canada: They focus on three main parts: literacy, math and high school graduation. With a clear vision, they have created a transparent system in colla- boration with administrators, teachers and the union to create a curriculum and methodology that is successful. The system encourages teamwork, quality edu- cation, continued teacher training, transparent results and a culture of sharing best practices. The teacher morale is also high because their pay is acceptable, working conditions are favorable, facilities are good and there are all kinds of opportunities for teachers to improve their practice. Most importantly, perhaps, there is discretion for teachers to make their own judgments. The share of national universities in the top-200 of Hong Kong, Singapore, Canada, Finland, South Korea, and Japan are 18.2%, 4.5%, 4.3%, 2.3%, 0.8% and 0.3% respectively while their Global Competitive Index (https://www.weforum.org/agenda/2017/09/what-is-economic-competitiveness/) [8] are all above 5 as shown in Chart 1 below. It shows the current status but its policy, ultimate resource (teachers), openness and freedom must be aligned with the future needs [9] if they want to keep and improve their future competitive- ness. The overall results of worldwide educating for the future index [9] has been listed for comparison. High Education and training is one of the 12 pillars of Competitiveness. This pillar measures secondary and tertiary enrollment rates as well as the quality of education as evaluated by business leaders. However, the Happy Planet Index is the other way round with the exception of Finland. It seems that no homework and no standardized testing in primary school do en- hance Happiness. Competiveness and happiness can co-exist if our Education system is properly designed. In fact, Educational curricula cannot be remain unchanged, a career paths change faster, and are less linear than ever before ac- cording to the World Economic Forum’s 2017 white paper [10] “Realizing Hu- man Potential in the Forth Industrial Revolution”. There is a consensus that no single skill set or area of expertise is able to sustain a long term career in the economics of the future. Educational institutions need to provide both in-depth subject knowledge as well as inter-disciplinary connections. The Future core skills of the 21st century are complex problem solving, critical thinking, creativi- ty, collaboration, and digital literacy. Globalization with greater integration 545 Journal of Service Science and Management DOI: 10.4236/jssm.2018.116037
H. C. Y. Chan, L. Chan Chart 1. Comparison of top-200 universities, global competitiveness index, happy plant index and the worldwide educating for the future index. (Sources: The Worldwide Educating for the Future Index (2018), https://yidanprize.org/research/ [9]; https://www.weforum.org/agenda/2017/05/which-countries-provide-their-citizens-with-the-best-higher-education [22]; World Economic Forum, The Global Competitiveness Report 2017-2018 [23]; http://happyplanetindex.org/ [24]). between economies across the globe and digital technology is driving younger generation to face a significantly different future world. They have to be equipped themselves new style of skill, namely Interdisciplinary skills, Creative and analytical skills, Entrepreneurial skills, Leadership skills, Digital and tech- nical skills, and Global awareness and civic education [9]. These skills are ideally developed in early stage and then refined at colleges and universities, and life- long learning. The curricula must be updated and adapted on a regular basic across industries according to the shifting demand in the labor market (https://toplink.weforum.org/knowledge/insight/a1Gb0000000LPFfEAO/explore/ summary) [11]. This is the principle of Connectivism which is considered to be the learning theory of the digital age, “a successor to behaviorism, cognitivism, and constructivism”. It is an integration of the principles explored by chaos, network, and complexity and self-organization theories (Siemens, 2004) [12]. The principles emphasize on connections with information sources, different DOI: 10.4236/jssm.2018.116037 546 Journal of Service Science and Management
H. C. Y. Chan, L. Chan fields, and ideas. This connection can be made through social networks which are built on the premise of collaboration and sharing. They are ideal for connec- tivity particularly in external learning situations that are not always available, or feasible, in face-to-face classrooms (Mallon, 2013) [13]. This intangible asset produced by social relationships as a result of social networking is defined as so- cial capital (Coleman, 1994) [14]. It has been indicated that frequent library us- ers have a higher social capital than those who use the library less often (Johnson and Griffis, 2009) [15]. Modern libraries represent ideal environments for supporting connected learning. They are centers for knowledge creation and sharing, they support self-directed and interest-based learning, and they are inclusive public spaces that bring many different groups together. Once primarily thought of as infor- mation providers or repository managers, libraries have undergone a transfor- mation (Braun et al., 2014 [16]; Garmer, 2014 [17]; Ito & Martin, 2013 [18]). Connected learning is an educational framework that emphasizes learning expe- riences that are “socially embedded, interest driven and oriented toward educa- tional, economic, or political opportunity” (Ito et al., 2013, p. 4) [19]. Connected learning emphasizes openly networked connections outside of traditional learn- ing spaces. Libraries can help forge those connections through social and digital media, through peer culture and teens’ social lives, and by finding new audiences and outlets for youth’s creative work (Hoffman et al., 2016) [20]. Public libraries may no longer be needed to provide formal community information, but they can engage as information shepherds with local community service agencies in informal community information provision (Gorichanaz and Turner, 2017) [21]. On the other hand, School libraries are centers of innovation while libra- rians are ambassadors of technology, makerspaces, STEM programming, and independent research. They are connectors and collaborators, working exten- sively alongside teaching faculty and engaging with the outside community. The same concept has been extended to Campus. 3. Smart Campus Technological advances have enhanced education to new heights, where some universities can afford to upgrade their facilities, including Smart libraries. As university libraries are repositories of research in virtually all fields and libraries are accessible for the next generation of working adults, improving libraries would greatly advance society in general (Soria, Fransen, & Nackerud, 2013) [25]. However, education and student life goes beyond the library. Education is more than effective access to information. The connectivity of devices enabled by Internet of Things (IoT) can no doubt benefit the whole campus. Institutions that adopt digital infrastructure and provides services to its users can become a Smart Campus. These include capitalizing on IoT, RFID, GPS technology (Sari et al., 2017) [26]. In this section, we outline how several initiatives in developing a Smart Campus strengthen learning capacity, happiness, and competitiveness for universities. An overview picture is shown in Figure 1. 547 Journal of Service Science and Management DOI: 10.4236/jssm.2018.116037
H. C. Y. Chan, L. Chan Figure 1. Smart campus. DOI: 10.4236/jssm.2018.116037 3.1. Digitally Augmented Learning Spaces Learning in universities tends to occur in classrooms or lecture halls. Generally speaking, the professor would be in front of the lecture hall and present infor- mation in front of dozens, if not hundreds, of students. The professor could use a whiteboard or PowerPoint for ease of presentation, or even use science expe- riments to illustrate a phenomenon. Even though professors in smaller class- rooms can more easily interact with individual students or small groups of stu- dents, tools in these traditional learning spaces are limited. Relying on Power- Point, books, iClickers, and the occasional hands-on could greatly benefit from additional technology (Mayer et al., 2009) [27]. Although this type of learning has worked in many fields that centers around texts and the exchange of ideas that can be adequately communicated via class discussions or essays (e.g. Eng- lish, philosophy, communication), many fields that involve micro or macro vi- sualization (e.g. STEM) would need digitally augmented classrooms. Universities that adopt these technologies would be more competitive as students cannot learn the same way by themselves. On a small scale, the Internet of Things allows physical learning spaces to be digitally augmented (Price & Rogers, 2004) [28]. Given that physical engagement increases involvement in learning, and augmented classrooms have shown to pique students’ interests, this technology would enhance learning capability. Traditional lecture halls could be redesigned by arming them with SMART- boards, virtual reality headsets, or augmented reality (Wu et al., 2013) [29]. SMARTboards can replace overhead projectors and allow teachers to enhance 548 Journal of Service Science and Management
H. C. Y. Chan, L. Chan their lessons by integrating computers, video cameras, microscopes, and online resources with the board. These SMARTboards can serve as digital whiteboards; teachers can project their PowerPoint slides whilst writing on them. Teachers can bring up previously saved slides via QR codes and hand out virtual copies of class notes without a printer. Students can see the board update on their screens in real-time, and even contribute to the whiteboard by drawing on their own screens. They can customize their digital class notes with their classmates’ notes, animations, or links to online resources. Besides SMARTboards, VR technology lets students explore ideas, play games, view films, visualize complex data, interact with 3D objects that are too fragile or microscopic, and visit other countries virtually (Merchant et al., 2014) [30]. Stu- dents interested in painting can use “Tiltbrush” to paint in a variety of colors, brush styles, and in a 3D setting without wasting canvases. Tiltbrush allows stu- dents to navigate around their painting, import previously drawn art into their work, and easily share their work. Medical students can use “Share care”, which visualizes various human organs (e.g. brain, stomach, and kidney) at various le- vels of analysis. Students can rotate these organs and learn about the human body in ways that no traditional textbook can provide. Organs in Share care have labeled descriptions on them, thereby supplementing visuals with factual infor- mation. Lamb et al. (2018) [31] found that learning science concepts are using VR technology, specifically DNA, increased students learning due to the real- ism and 3D modeling. But it doesn’t stop there. VR has been used as an effec- tive way to simulate dangerous scenarios such as earthquake or evacuation training (Feng et al., 2018) [32]. Instead of flyers or posters on what to do during these dangerous situations, immersive VR can help humans envision the situation, which includes moving, crouching, turning, and simulate quick reactions to fake stimuli. Immersive VR can provide better memory recall abili- ty compared to non-immersive VR conditions (Krokos, et al., 2018) [33]. Their research showed that participants felt more focused on the task due to better immersion experience. Lastly, classrooms can be augmented with computer-generated stimuli that appear in reality, namely augmented reality. AR technology can be cost-effective; students can download apps and utilize AR through their smartphone cameras. AR merges reality with fake stimuli to enhance learning; data appear over reality so students can observe artificial images in a real-world setting. There are cur- rently AR apps for almost any subject, such as geometry, translation, math, and art. For instance, users of the free Google Translate app can translate text into other languages in real-time by capturing the text on their smartphone. Together, digitally augmented classrooms strengthen learning capacity, hap- piness, and competitiveness of universities. Admittedly, incorporating these technologies is costly and time intensive but the investment brings long-term benefits. Traditional classrooms can be replaced by online courses, but aug- mented classrooms cannot be. While augmenting digital classrooms is one way 549 Journal of Service Science and Management DOI: 10.4236/jssm.2018.116037
H. C. Y. Chan, L. Chan DOI: 10.4236/jssm.2018.116037 Smart Campus can assist education, smart campuses enhance learning in other ways as well. 3.2. Enhancing Student Learning and Teacher’s Instruction Learning is both the student and instructor’s responsibility. Professors are re- sponsible for delivering and facilitating content delivery and application while students are expected to engage in the material. Since many university classes are so big that taking attendance becomes a daunting task, it is unrealistic to expect professors to remember every student’s face or call out each name one by one. Yet, keeping track of attendance is useful because participation is essential in some courses and attendance is a predictor for class success (Credé et al., 2010) [34]. Fortunately, teachers can accurately and efficiently monitor students’ class attendance via RFID tags in student ID cards. Another option is using Blu- etooth bacon installed in each classroom coupled with a mobile App since al- most all students are equipped with smart phone. Teachers can also use IoT technology to monitor students’ learning in other ways, all of which could be computer-automated and presented to teacher in an efficient manner. Teachers can monitor their student’s attendance in other classes to find out the student’s overall engagement with academics. If a student consistently attends one class but consistently misses another, it may indicate the amount of effort and dedication the student is putting in respective classes. Teachers can use this data to track their own teaching performance, with the as- sumption that students who regularly attend class are expected to do better. Moreover, teachers can analyze the types of words and thoughts the students are often engaged in when posting on class discussion boards. Programs such as the Linguistic Inquiry and Word Count (LIWC) counts the number of psychologi- cally meaningful words and groups the frequency of these words into categories. As language is a marker of cognitive processes, researchers have used LIWC to predict people’s personality style, social relations, and attitudes towards various social issues (Pennebaker & Graybeal, 2001) [35]. Another program that analyses written text is automated integrative complexity (Conway et al., 2014) [36], which tap into how complex a passage of text is. This computer program codes the structure of thoughts from 1 to 7 (with paragraphs as the typical unit of analysis), with more complex thoughts represented by higher scores. Simple thoughts represent a more unidimensional opinion of an idea, whereas more complex thoughts represent multi-faceted thoughts about an idea. Complexity of ideas has shown to predict quality of decision-making. Coding student’s com- plexity in class discussions or even short essays can be hugely beneficial in classes that center on the exchange of ideas. Put together, analyzing students’ language in numerous class discussion posts allows teachers to tap into the stu- dent’s frame of mind. These programs together can monitor students’ pace of learning over a given time span. A smart campus allows teachers can delve into both the content and structure of their student’s thoughts. 550 Journal of Service Science and Management
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