Cover
Copyright
Preface
Contents
Part I Think
1 Introduction: Think, Prep, Sketch
1.1 Introduction
1.2 Think, Prep, Sketch
1.3 Focused Learning
1.4 What Software Tools Can You Build, as a Result of this Process?
1.5 Think: In Your Minds-Eye
1.6 Design by Sketching
1.7 Developing Your Skills
1.8 How to Read this Book
References
2 Overview of the Five Design-Sheets (FdS)
2.1 Introduction to the FdS
2.2 The Design By-Sketching Process
2.3 Take Time and Develop Your Skills
2.4 Thinking Holistically
2.5 History of the FdS
2.6 Who Has Used the FdS?
2.6.1 Teachers Can Use the FdS in an Assessment
2.6.2 Project Students, Creating a Chapter on Their Dissertation
2.6.3 In a Company Setting
2.7 Will It Work for Non-Visual Interface Development?
References
3 Thoughts, Ideas, Problems and Solutions
3.1 Types of Thinking
3.2 On Problems
3.3 Fast and Slow Thinking of Problems
3.4 The Importance of Reflection
3.5 Reflection, Metacognition and Critical Thinking
3.6 Problem Solving Stages
3.7 Characterising Problems (Well-Structured vs. Ill-Structured)
3.8 Being a Convergent and Critical Thinker
3.9 Divergent Thinking
3.10 Enthusiasm and Attitude to Thinking, Problem Solving and Creativity
3.11 Thinking, Problem Solving and the FdS
3.12 Exercises
References
4 Social, Ethical and Other Considerations to Interface Design
4.1 Our Self, Our Identity and Foresight
4.2 Triage: Making a Quick Judgment
4.3 Can You Do It? Resources, Utility, Authority
4.3.1 Can You: Do You Have the Resources?
4.3.2 Can You: Is There Utility?
4.3.3 Can You: Do You Have Authority?
4.4 Should You Do It? – Is It Ethical?
4.5 What If You? – Any Ramifications?
4.5.1 Business Response: Is There a Product?
4.5.2 Emotive Response: How Will People View It?
4.6 Thinking Through Issues, Use an Acronym!
4.7 Exercises
References
Part II Prep
5 Sketching Design Skills
5.1 Sketching as a Way to Plan
5.2 But I Cannot Draw!
5.3 Getting a Kit Together
5.4 Pens, Ink and Colour Washes
5.5 Why Is Sketching Useful?
5.6 Techniques: Bold Lines and Faint Lines
5.7 Improving and Enhancing Your Sketches
5.8 Other Mediums: Different Types of Low-Fidelity Prototyping
5.9 Sketching Alone or in a Group?
5.10 Sketching Alternatives
5.11 Exercises
References
6 Graphical Marks and Semiology for Sketching
6.1 Developing a Visual (Sketching) Language
6.2 Graphical Marks and Gestalt Laws
6.3 Graphical Semiotics: Arbitrary Symbols
6.4 Graphical Semiotics: Sensory Signals
6.5 Graphical Forms
6.6 Graphical Encapsulation and Environment
6.7 Exercises
References
7 Creative Thinking, Creativity and Ideation
7.1 Aim to Generate Many Ideas
7.2 Telling a Story with Sketches
7.3 Idea Generation: And Getting in the Right Mindset
7.4 Encouraging a Creative Mindset and Environment
7.5 The Importance of Sleep and Resting the Mind
7.6 Ideas from Nature: Mimicking and Bioinspiration
7.7 Ideas from Man-Made Structures and Models
7.8 Techniques to Help Find Alternative Ideas
7.9 Exercises
References
Part III Sketch
8 Sheet 1 of the Five Sheets
8.1 Get Prepared
8.2 Framing the Vision
8.3 How to Frame the Problem?
8.4 The Journey of Sheet 1
8.5 Ideas (Start with the Salient Features)
8.6 Ideas (Using Other Frameworks: Top-Down Thinking)
8.7 Ideas (Focusing on Tasks: Bottom-Up Thinking)
8.8 Filter
8.9 Categorise
8.10 Combine and Refine
8.11 Question
8.12 Exercises
References
9 Sheets 2, 3 and 4 (The Middle Sheets)
9.1 Pause and Deliberate on the Designs
9.2 Starting Sheets 2, 3 and 4
9.3 The Big Picture of the Puzzle Game Example
9.4 Examples of the Big Picture Panel
9.4.1 Technologies and Devices
9.4.2 User Interfaces
Websites
Smart Phone Application
Interfaces with Multiple Coordinated Windows
Virtual Reality and Tangible Interfaces
9.4.3 Designs That Focus on Animation
9.5 Operations and Components of the System
9.6 The Parti (The Main Focus)
9.7 Pros and Cons of Each Design Sheet
9.8 Exercises
References
10 Sheet 5 (Design Realisation)
10.1 Which Alternative Design?
10.1.1 Goals
10.1.2 Fit
10.1.3 Usable
10.1.4 Useful
10.1.5 Aesthetics
10.1.6 Cost
10.1.7 Eco-Friendly and Sustainable
10.1.8 Unique
10.1.9 Buildable
10.2 Creating the Final Design Realisation Sheet
10.3 Delivering and Using the Realisation Sheet
10.4 Exercises
References
11 Five Design-Sheet Examples and Applications
11.1 Worked Example of the FdS (Heritage Scenario)
11.1.1 Heritage Example: Sheet 1
11.2 Heritage Example: Sheets 2, 3, 4 and 5
11.3 Worked Example of the FdS (Explanatory Visualisation Scenario)
11.4 Visualisation Example: Sheet 1
11.5 Visualisation Example: Sheets 2, 3, 4 and 5
11.6 Conclusion
References
Index