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emWin5.26指导手册.pdf

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About this document Table of Contents Introduction to emWin 1.1 Purpose of this document 1.2 Requirements 1.2.1 Target system (hardware) 1.2.2 Development environment (compiler) 1.3 Features 1.4 Examples and demos 1.5 Starter kits 1.6 Screen and coordinates 1.7 How to connect the display to the microcontroller 1.8 Data types Getting Started 2.1 Recommended project structure 2.2 Subdirectories 2.2.1 Include directories 2.3 Adding emWin to the target program 2.4 Creating a library 2.4.1 Adapting the library batch files to a different system 2.5 C files to include in the project 2.6 Configuring emWin 2.7 Initializing emWin 2.8 Using emWin with target hardware 2.9 The "Hello world" example program Simulation 3.1 Using the simulation 3.1.1 Rotating and mirroring the screen 3.1.2 Using the simulation with the trial version of emWin 3.1.3 Using the simulation with the emWin source 3.1.4 Advanced features of the simulation 3.2 Device simulation 3.2.1 Generated frame view 3.2.2 Custom bitmap view 3.2.3 Window view 3.3 Device simulation API 3.4 Hardkey simulation 3.4.1 Hardkey simulation API 3.5 Integrating the emWin simulation into an existing simulation 3.5.1 Directory structure 3.5.2 Using the simulation library 3.5.3 Integration into the embOS Simulation 3.5.4 GUI simulation API Viewer 4.1 Using the viewer 4.1.1 Using the simulation and the viewer 4.1.2 Using the viewer with virtual pages 4.1.3 Always on top 4.1.4 Open further windows of the display output 4.1.5 Zooming 4.1.6 Copy the output to the clipboard 4.1.7 Using the viewer with multiple displays 4.1.8 Using the viewer with multiple layers Displaying Text 5.1 Basic routines 5.2 Drawing modes 5.3 Position 5.4 Text API 5.4.1 Displaying text 5.4.2 Drawing modes 5.4.3 Alignment 5.4.4 Position Displaying Values 6.1 Value API 6.2 Displaying decimal values 6.3 Displaying floating point values 6.4 Displaying binary values 6.5 Displaying hexadecimal values 6.6 Version of emWin 2-D Graphic Library 7.1 Graphic API 7.1.1 Drawing related functions 7.1.2 Basic drawing routines 7.1.3 Alpha blending 7.1.4 Drawing bitmaps 7.1.5 Drawing streamed bitmaps 7.1.6 Drawing lines 7.1.7 Drawing polygons 7.1.8 Drawing circles 7.1.9 Drawing ellipses 7.1.10 Drawing arcs 7.1.11 Drawing graphs 7.1.12 Drawing pie charts 7.1.13 Saving and restoring the GUI-context 7.1.14 Info about screen changes Displaying bitmap files 8.1 BMP file support 8.1.1 Supported formats 8.1.2 BMP API 8.2 JPEG file support 8.2.1 Supported JPEG compression methods 8.2.2 Converting a JPEG file to C source 8.2.3 Displaying JPEG files 8.2.4 Memory usage 8.2.5 Progressive JPEG files 8.2.6 JPEG API 8.3 GIF file support 8.3.1 Converting a GIF file to C source 8.3.2 Displaying GIF files 8.3.3 Memory usage 8.3.4 GIF API 8.4 PNG file support 8.4.1 Converting a PNG file to C source 8.4.2 Displaying PNG files 8.4.3 Memory usage 8.4.4 PNG API 8.5 Getting data with the ...Ex() functions Bitmap Converter 9.1 What it does 9.2 Loading a bitmap 9.2.1 Supported input file formats 9.2.2 Loading from a file 9.2.3 Using the clipboard 9.3 Color conversion 9.4 Dithering 9.5 Using a custom palette 9.5.1 Saving a palette file 9.5.2 Palette file format 9.5.3 Palette files for fixed palette modes 9.5.4 Converting a bitmap 9.6 Generating C files from bitmaps 9.6.1 Supported bitmap formats 9.6.2 Palette information 9.6.3 Transparency 9.6.4 Alpha blending 9.6.5 Selecting the best format 9.6.6 Saving the file 9.7 Generating C stream files 9.8 Compressed bitmaps 9.9 Creating animated sprites / cursors 9.10 Command line usage 9.10.1 Format for commands 9.10.2 Command line options 9.11 Example of a converted bitmap Fonts 10.1 Introduction 10.2 Font types 10.3 Font formats 10.3.1 C file format 10.3.2 System Independent Font (SIF) format 10.3.3 External Bitmap Font (XBF) format 10.3.4 iType font engine support 10.3.5 TrueType Font (TTF) format 10.4 Converting a TTF file to C source 10.5 Declaring custom fonts 10.6 Selecting a font 10.7 Font API 10.8 C file related font functions 10.9 ’SIF’ file related font functions 10.10 ’TTF’ file related font functions 10.11 ’XBF’ file related font functions 10.12 Common font-related functions 10.13 Character sets 10.13.1 ASCII 10.13.2 ISO 8859-1 Western Latin character set 10.13.3 Unicode 10.14 Font Converter 10.14.1 Adding fonts 10.15 Standard fonts 10.15.1 Font identifier naming convention 10.15.2 Font file naming convention 10.15.3 Measurement, ROM-size and character set of fonts 10.15.4 Proportional fonts 10.15.5 Proportional fonts, framed 10.15.6 Monospaced fonts 10.15.7 Digit fonts (proportional) 10.15.8 Digit fonts (monospaced) Font Converter 11.1 Requirements 11.2 Using the Font Converter 11.2.1 Creating an emWin font file from a Windows font 11.2.2 Font generation options dialog 11.2.3 Font Dialog 11.2.4 User Interface 11.3 Options 11.3.1 Saving the font 11.3.2 Modifying an existing C font file 11.3.3 Merging fonts with existing C font files 11.4 Pattern files 11.4.1 Creating pattern files using Notepad 11.4.2 Creating pattern files using the Font Converter 11.4.3 Enabling characters using a pattern file 11.5 Supported output modes 11.5.1 Standard mode 11.5.2 Antialiased modes 11.6 Command line options 11.6.1 Table of commands 11.6.2 Execution examples 11.7 Font Examples 11.7.1 Resulting C code, standard mode 11.8 Resulting C code, 2 bpp antialiased mode 11.9 Resulting C code, 4 bpp antialiased mode 11.10 Resulting C code, extended mode Movies 12.1 Introduction 12.2 Requirements 12.3 Creating JPEG files with FFmpeg.exe 12.4 Creating an EMF 12.5 Modifying the conversion result 12.6 Using JPEG2Movie 12.7 Movies API Colors 13.1 Predefined colors 13.2 The color bar test routine 13.3 Fixed palette modes 13.4 Detailed fixed palette mode description 13.5 Application defined color conversion 13.6 Custom palette mode 13.6.1 Look-up table API 13.7 Gamma correction 13.8 Color API 13.8.1 Basic functions 13.8.2 Conversion functions Memory Devices 14.1 Using Memory Devices: Illustration 14.2 Supported color depth (bpp) 14.3 Memory Devices and the Window Manager 14.4 Memory Devices and multiple layers 14.5 Memory requirements 14.6 Performance 14.7 Basic functions 14.8 In order to be able to use Memory Devices... 14.9 Multi layer / multi display configuration 14.10 Configuration options 14.11 Memory Device API 14.11.1 Basic functions 14.11.2 Banding Memory Device 14.11.3 Auto device object 14.11.4 Measurement device object 14.11.5 Animation functions 14.11.6 Animation functions (Window Manager required) 14.11.7 Blending and Blurring functions 14.11.8 Blurring and Blending functions (Window Manager required) Execution Model: Single Task / Multitask 15.1 Supported execution models 15.2 Single task system (superloop) 15.2.1 Description 15.2.2 Superloop example (without emWin) 15.2.3 Advantages 15.2.4 Disadvantages 15.2.5 Using emWin 15.2.6 Superloop example (with emWin) 15.3 Multitask system: one task calling emWin 15.3.1 Description 15.3.2 Advantages 15.3.3 Disadvantages 15.3.4 Using emWin 15.4 Multitask system: multiple tasks calling emWin 15.4.1 Description 15.4.2 Advantages 15.4.3 Disadvantages 15.4.4 Using emWin 15.4.5 Recommendations 15.4.6 Example 15.5 Configuration functions for multitasking support 15.6 Configuration macros for multitasking support 15.7 Kernel interface API 15.8 Examples The Window Manager (WM) 16.1 Description of terms 16.2 Callback mechanism, invalidation, rendering and keyboard input 16.2.1 Rendering without callbacks 16.2.2 Rendering using callbacks 16.2.3 Overwriting callback functions 16.2.4 Background window redrawing and callback 16.2.5 Invalidation 16.2.6 Rendering of transparent windows 16.2.7 Automatic use of Memory Devices 16.2.8 Automatic use of multiple frame buffers 16.2.9 Automatic use of display driver cache 16.2.10 Keyboard input 16.3 Motion support 16.3.1 Enabling motion support of the WM 16.3.2 Basic motion support for a window 16.3.3 Advanced motion support 16.3.4 Motion support for circular moves 16.4 ToolTips 16.4.1 How they work 16.4.2 Creating ToolTips 16.5 Messages 16.5.1 Message structure 16.5.2 List of messages 16.5.3 System-defined messages 16.5.4 Pointer input device (PID) messages 16.5.5 System-defined notification codes 16.5.6 Application-defined messages 16.6 Configuration options 16.7 WM API 16.7.1 Using the WM API functions 16.7.2 WM API: Basic functions 16.7.3 WM API: Motion support 16.7.4 WM API: ToolTip related functions 16.7.5 WM API: Multiple Buffering support 16.7.6 WM API: Memory Device support (optional) 16.7.7 WM API: Timer related functions 16.7.8 WM API: Widget related functions 16.8 Example Widgets (window objects) 17.1 Some basics 17.1.1 Available widgets 17.1.2 Custom widget types 17.1.3 Understanding the redrawing mechanism 17.1.4 How to use widgets 17.2 Configuration options 17.3 Widget IDs 17.4 General widget API 17.4.1 WM routines used for widgets 17.4.2 Common routines 17.4.3 User drawn widgets 17.5 BUTTON: Button widget 17.5.1 Configuration options 17.5.2 Predefined IDs 17.5.3 Notification codes 17.5.4 Keyboard reaction 17.5.5 BUTTON API 17.5.6 Examples 17.6 CHECKBOX: Checkbox widget 17.6.1 Configuration options 17.6.2 Predefined IDs 17.6.3 Notification codes 17.6.4 Keyboard reaction 17.6.5 CHECKBOX API 17.6.6 Example 17.7 DROPDOWN: Dropdown widget 17.7.1 Configuration options 17.7.2 Predefined IDs 17.7.3 Notification codes 17.7.4 Keyboard reaction 17.7.5 DROPDOWN API 17.7.6 Example 17.8 EDIT: Edit widget 17.8.1 Configuration options 17.8.2 Predefined IDs 17.8.3 Notification codes 17.8.4 Keyboard reaction 17.8.5 EDIT API 17.8.6 Examples 17.9 FRAMEWIN: Frame window widget 17.9.1 Structure of the frame window 17.9.2 Configuration options 17.9.3 Keyboard reaction 17.9.4 FRAMEWIN API 17.9.5 Example 17.10 GRAPH: Graph widget 17.10.1 Structure of the graph widget 17.10.2 Creating and deleting a graph widget 17.10.3 Drawing process 17.10.4 Supported types of curves 17.10.5 Configuration options 17.10.6 Predefined IDs 17.10.7 Keyboard reaction 17.10.8 GRAPH API 17.10.9 Examples 17.11 HEADER: Header widget 17.11.1 Configuration options 17.11.2 Notification codes 17.11.3 Keyboard reaction 17.11.4 HEADER API 17.11.5 Example 17.12 ICONVIEW: Icon view widget 17.12.1 Configuration options 17.12.2 Predefined IDs 17.12.3 Notification codes 17.12.4 Keyboard reaction 17.12.5 ICONVIEW API 17.12.6 Example 17.13 IMAGE: Image widget 17.13.1 Configuration options 17.13.2 Predefined IDs 17.13.3 Notification codes 17.13.4 IMAGE API 17.14 KNOB: Knob widget 17.14.1 Requirements 17.14.2 Configuration options 17.14.3 Predefined IDs 17.14.4 Notification codes 17.14.5 Keyboard reaction 17.14.6 KNOB API 17.15 LISTBOX: List box widget 17.15.1 Configuration options 17.15.2 Predefined IDs 17.15.3 Notification codes 17.15.4 Keyboard reaction 17.15.5 LISTBOX API 17.15.6 Examples 17.16 LISTVIEW: Listview widget 17.16.1 Configuration options 17.16.2 Predefined IDs 17.16.3 Notification codes 17.16.4 Keyboard reaction 17.16.5 LISTVIEW API 17.16.6 Example 17.17 LISTWHEEL: Listwheel widget 17.17.1 Configuration options 17.17.2 Predefined IDs 17.17.3 Notification codes 17.17.4 Keyboard reaction 17.17.5 LISTWHEEL API 17.18 MENU: Menu widget 17.18.1 Menu messages 17.18.2 Data structures 17.18.3 Configuration options 17.18.4 Keyboard reaction 17.18.5 MENU API 17.18.6 Example 17.19 MULTIEDIT: Multi line text widget 17.19.1 Configuration options 17.19.2 Predefined IDs 17.19.3 Notification codes 17.19.4 Keyboard reaction 17.19.5 MULTIEDIT API 17.19.6 Example 17.20 MULTIPAGE: Multiple page widget 17.20.1 Configuration options 17.20.2 Predefined IDs 17.20.3 Notification codes 17.20.4 Keyboard reaction 17.20.5 MULTIPAGE API 17.20.6 Example 17.21 PROGBAR: Progress bar widget 17.21.1 Configuration options 17.21.2 Predefined IDs 17.21.3 Keyboard reaction 17.21.4 PROGBAR API 17.21.5 Examples 17.22 RADIO: Radio button widget 17.22.1 Configuration options 17.22.2 Predefined IDs 17.22.3 Notification codes 17.22.4 Keyboard reaction 17.22.5 RADIO API 17.22.6 Examples 17.23 SCROLLBAR: Scroll bar widget 17.23.1 Configuration options 17.23.2 Predefined IDs 17.23.3 Notification codes 17.23.4 Keyboard reaction 17.23.5 SCROLLBAR API 17.23.6 Example 17.24 SLIDER: Slider widget 17.24.1 Configuration options 17.24.2 Predefined IDs 17.24.3 Notification codes 17.24.4 Keyboard reaction 17.24.5 SLIDER API 17.24.6 Example 17.25 SPINBOX: Spinning box widget 17.25.1 Configuration options 17.25.2 Predefined IDs 17.25.3 Notification codes 17.25.4 Keyboard reaction 17.25.5 SPINBOX API 17.25.6 Example 17.26 TEXT: Text widget 17.26.1 Configuration options 17.26.2 Predefined IDs 17.26.3 Notification codes 17.26.4 Keyboard reaction 17.26.5 TEXT API 17.26.6 Examples 17.27 TREEVIEW: Treeview widget 17.27.1 Description of terms 17.27.2 Configuration options 17.27.3 Predefined IDs 17.27.4 Notification codes 17.27.5 Keyboard reaction 17.27.6 TREEVIEW API 17.27.7 Example 17.28 WINDOW: Window widget 17.28.1 Configuration options 17.28.2 Keyboard reaction 17.28.3 WINDOW API Dialogs 18.1 Dialog basics 18.2 Creating a dialog 18.2.1 Resource table 18.2.2 Dialog procedure 18.3 Dialog API 18.4 Common dialogs 18.4.1 CALENDAR 18.4.2 CHOOSECOLOR 18.4.3 CHOOSEFILE 18.4.4 MESSAGEBOX GUIBuilder 19.1 Introduction 19.2 Getting started 19.3 Creating a dialog 19.3.1 Selecting a parent widget 19.3.2 Resizing and positioning in the editor 19.3.3 Modifying the widget properties 19.3.4 Adding additional functions to a widget 19.3.5 Deleting a widget property 19.3.6 Deleting a widget 19.4 Saving the current dialog(s) 19.5 Output of the GUIBuilder 19.6 Modifying the C files 19.7 How to use the C files Skinning 20.1 What is a ’skin’? 20.2 From using API functions to skinning 20.3 Skinnable widgets 20.4 Using a skin 20.4.1 Runtime configuration 20.4.2 Compile time configuration 20.5 Simple changes to the look of the ’Flex’ skin 20.6 Major changes to the look of the ’Flex’ skin 20.6.1 The skinning callback mechanism 20.6.2 Changing the look of the default skin 20.6.3 List of commands 20.7 General Skinning API 20.8 BUTTON_SKIN_FLEX 20.8.1 Configuration structure 20.8.2 Configuration options 20.8.3 Skinning API 20.8.4 List of commands 20.9 CHECKBOX_SKIN_FLEX 20.9.1 Configuration structure 20.9.2 Configuration options 20.9.3 Skinning API 20.9.4 List of commands 20.10 DROPDOWN_SKIN_FLEX 20.10.1 Configuration structure 20.10.2 Configuration options 20.10.3 Skinning API 20.10.4 List of commands 20.11 FRAMEWIN_SKIN_FLEX 20.11.1 Configuration structure 20.11.2 Configuration options 20.11.3 Skinning API 20.11.4 List of commands 20.12 HEADER_SKIN_FLEX 20.12.1 Configuration structure 20.12.2 Configuration options 20.12.3 Skinning API 20.12.4 List of commands 20.13 MENU_SKIN_FLEX 20.13.1 Configuration structure 20.13.2 Configuration options 20.13.3 Skinning API 20.13.4 List of commands 20.14 MULTIPAGE_SKIN_FLEX 20.14.1 Configuration structure 20.14.2 Configuration options 20.14.3 Skinning API 20.14.4 List of commands 20.15 PROGBAR_SKIN_FLEX 20.15.1 Configuration structure 20.15.2 Configuration options 20.15.3 Skinning API 20.15.4 List of commands 20.16 RADIO_SKIN_FLEX 20.16.1 Configuration structure 20.16.2 Configuration options 20.16.3 Skinning API 20.16.4 List of commands 20.17 SCROLLBAR_SKIN_FLEX 20.17.1 Configuration structure 20.17.2 Configuration options 20.17.3 Skinning API 20.17.4 List of commands 20.18 SLIDER_SKIN_FLEX 20.18.1 Configuration structure 20.18.2 Configuration options 20.18.3 Skinning API 20.18.4 List of commands 20.19 SPINBOX_SKIN_FLEX 20.19.1 Configuration structure 20.19.2 Configuration options 20.19.3 Skinning API 20.19.4 List of commands Multiple Buffering 21.1 How it works 21.1.1 Double buffering 21.1.2 Triple buffering 21.2 Requirements 21.3 Limitations 21.4 Configuration 21.4.1 LCD_X_Config() 21.4.2 LCD_X_DisplayDriver() 21.5 Automatic use of multiple buffers with the WM 21.6 Multiple Buffering API Virtual screens / Virtual pages 22.1 Introduction 22.2 Requirements 22.3 Configuration 22.4 Examples 22.4.1 Basic example 22.4.2 Real time example using the Window Manager 22.4.3 Dialog example using the Window Manager 22.5 Virtual screen API Multi layer / multi display support 23.1 Introduction 23.1.1 Selecting a layer for drawing operations 23.1.2 Selecting a layer for a window 23.2 Using multi layer support 23.2.1 Transparency 23.2.2 Alpha blending 23.2.3 Hardware cursors 23.2.4 Multi layer example 23.3 Using multi display support 23.3.1 Enabling multi display support 23.3.2 Run-time screen rotation 23.3.3 Multi display example 23.4 Configuring multi layer support 23.5 Configuring multi display support 23.6 MultiLayer API Pointer Input Devices 24.1 Description 24.2 Pointer input device API 24.3 Mouse driver 24.3.1 Generic mouse driver API 24.3.2 PS2 mouse driver 24.4 Touch screen driver 24.4.1 Generic touch screen driver API 24.4.2 The analog touch screen driver 24.5 Joystick input example MultiTouch support (MT) 25.1 Introduction 25.2 Getting started 25.3 Using basic buffer access 25.4 Using gestures 25.5 Window animation 25.6 Basic buffer access API Keyboard Input 26.1 Description 26.1.1 Driver layer API 26.1.2 Application layer API Sprites 27.1 Introduction 27.2 Sprite API Cursors 28.1 Available cursors 28.2 Cursor API Antialiasing 29.1 Introduction 29.1.1 Quality of antialiasing 29.1.2 Antialiased fonts 29.1.3 High-resolution coordinates 29.2 Antialiasing API 29.3 Control functions 29.4 Drawing functions 29.5 Examples Language Support 30.1 Unicode 30.1.1 UTF-8 encoding 30.1.2 Unicode characters 30.1.3 UTF-8 strings 30.1.4 Unicode API 30.2 Text- and language resource files 30.2.1 Unicode support 30.2.2 Loading files from RAM 30.2.3 Loading files from non addressable areas 30.2.4 Rules for CSV files 30.2.5 Rules for text files 30.2.6 Text- and language resource file API 30.3 Arabic support 30.3.1 Notation forms 30.3.2 Ligatures 30.3.3 Bidirectional text alignment 30.3.4 Requirements 30.3.5 How to enable Arabic support 30.3.6 Example 30.3.7 Font files used with Arabic text 30.4 Thai language support 30.4.1 Requirements 30.4.2 How to enable Thai support 30.4.3 Example 30.4.4 Font files used with Thai text 30.5 Shift JIS support 30.5.1 Creating Shift JIS fonts 30.6 Limitations Display drivers 31.1 Available display drivers 31.1.1 Driver file naming convention 31.1.2 Run-time configurable drivers 31.1.3 Compile-time configurable drivers 31.1.4 Special purpose drivers 31.2 CPU / Display controller interface 31.2.1 Direct interface 31.2.2 Indirect interface - Parallel bus 31.2.3 Indirect interface - 4 pin SPI 31.2.4 Indirect interface - 3 pin SPI 31.2.5 Indirect interface - I2C bus 31.3 Hardware interface configuration 31.3.1 Direct interface 31.3.2 Indirect interface 31.4 Non readable displays 31.5 Display orientation 31.5.1 Driver based configuration of display orientation 31.5.2 Function based configuration of display orientation 31.6 Display driver callback function 31.6.1 Commands passed to the callback function 31.7 Detailed display driver descriptions 31.7.1 GUIDRV_BitPlains 31.7.2 GUIDRV_DCache 31.7.3 GUIDRV_Dist 31.7.4 GUIDRV_FlexColor 31.7.5 GUIDRV_IST3088 31.7.6 GUIDRV_Lin 31.7.7 GUIDRV_S1D13748 31.7.8 GUIDRV_S1D13781 31.7.9 GUIDRV_S1D15G00 31.7.10 GUIDRV_SLin 31.7.11 GUIDRV_SPage 31.7.12 GUIDRV_SSD1926 31.7.13 GUIDRV_UC1698G 31.7.14 GUIDRV_CompactColor_16 31.7.15 GUIDRV_Fujitsu_16 31.7.16 GUIDRV_Page1bpp 31.7.17 GUIDRV_07X1 31.7.18 GUIDRV_1611 31.7.19 GUIDRV_6331 31.7.20 GUIDRV_7529 31.7.21 GUIDRV_Template - Template for a new driver 31.8 LCD layer and display driver API 31.8.1 Display driver API 31.8.2 LCD layer routines VNC Server 32.1 Introduction 32.1.1 Requirements 32.1.2 Notes on this implementation 32.2 The VNC viewer 32.2.1 How to use the VNC viewer 32.3 emWin VNC server 32.3.1 Starting the emWin VNC server 32.3.2 How the server starts... 32.3.3 Integration of the VNC server on the target 32.4 Requirements 32.5 Configuration options 32.6 VNC Server API Touch drivers 33.1 GUIMTDRV_TangoC32 33.2 GUITDRV_ADS7846 Timing- and execution-related functions 34.1 Timing and execution API 34.2 Timer API Performance and Resource Usage 35.1 Performance 35.1.1 Driver benchmark 35.1.2 Image drawing performance 35.2 Memory requirements 35.2.1 Memory requirements of the GUI components 35.2.2 Stack requirements 35.3 Memory requirements of example applications 35.4 Optimizing Footprint 35.4.1 Optimizing RAM requirement 35.4.2 Optimizing ROM requirement 35.4.3 Features with appreciable additional RAM requirement Configuration 36.1 What needs to be configured? 36.2 Run-time- and compile-time configuration 36.3 Initialization process of emWin 36.4 Run-time configuration 36.4.1 Customizing GUIConf.c 36.4.2 Customizing LCDConf.c 36.4.3 Customizing GUI_X.c 36.5 Compile time configuration 36.5.1 Customizing GUIConf.h 36.5.2 Customizing LCDConf.h 36.6 Request available memory Support 37.1 Problems with tool chain (compiler, linker) 37.1.1 Compiler crash 37.1.2 Compiler warnings 37.1.3 Compiler errors 37.1.4 Linker problems 37.2 Problems with hardware/driver 37.3 Problems with API functions 37.4 Problems with the performance 37.5 Contacting support 37.6 FAQ’s Index
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